Struct bevy_render::render_resource::VertexState
source · pub struct VertexState {
pub shader: Handle<Shader>,
pub shader_defs: Vec<ShaderDefVal>,
pub entry_point: Cow<'static, str>,
pub buffers: Vec<VertexBufferLayout>,
}
Fields§
§shader: Handle<Shader>
The compiled shader module for this stage.
shader_defs: Vec<ShaderDefVal>
§entry_point: Cow<'static, str>
The name of the entry point in the compiled shader. There must be a function with this name in the shader.
buffers: Vec<VertexBufferLayout>
The format of any vertex buffers used with this pipeline.
Trait Implementations§
source§impl Clone for VertexState
impl Clone for VertexState
source§fn clone(&self) -> VertexState
fn clone(&self) -> VertexState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for VertexState
impl Debug for VertexState
source§impl PartialEq for VertexState
impl PartialEq for VertexState
source§fn eq(&self, other: &VertexState) -> bool
fn eq(&self, other: &VertexState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for VertexState
impl StructuralPartialEq for VertexState
Auto Trait Implementations§
impl Freeze for VertexState
impl !RefUnwindSafe for VertexState
impl Send for VertexState
impl Sync for VertexState
impl Unpin for VertexState
impl !UnwindSafe for VertexState
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.