Struct bevy_render::render_resource::WgpuAdapterInfo

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pub struct WgpuAdapterInfo {
    pub name: String,
    pub vendor: u32,
    pub device: u32,
    pub device_type: DeviceType,
    pub driver: String,
    pub driver_info: String,
    pub backend: Backend,
}
Expand description

Information about an adapter.

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§name: String

Adapter name

§vendor: u32

Backend-specific vendor ID of the adapter

This generally is a 16-bit PCI vendor ID in the least significant bytes of this field. However, more significant bytes may be non-zero if the backend uses a different representation.

§device: u32

Backend-specific device ID of the adapter

This generally is a 16-bit PCI device ID in the least significant bytes of this field. However, more significant bytes may be non-zero if the backend uses a different representation.

§device_type: DeviceType

Type of device

§driver: String

Driver name

§driver_info: String

Driver info

§backend: Backend

Backend used for device

Trait Implementations§

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impl Clone for AdapterInfo

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fn clone(&self) -> AdapterInfo

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AdapterInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for AdapterInfo

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fn eq(&self, other: &AdapterInfo) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for AdapterInfo

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impl StructuralPartialEq for AdapterInfo

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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