Struct bevy_render::render_resource::WgpuAdapterInfo
source · pub struct WgpuAdapterInfo {
pub name: String,
pub vendor: u32,
pub device: u32,
pub device_type: DeviceType,
pub driver: String,
pub driver_info: String,
pub backend: Backend,
}
Expand description
Information about an adapter.
Fields§
§name: String
Adapter name
vendor: u32
Backend
-specific vendor ID of the adapter
This generally is a 16-bit PCI vendor ID in the least significant bytes of this field. However, more significant bytes may be non-zero if the backend uses a different representation.
- For
Backend::Vulkan
, theVkPhysicalDeviceProperties::vendorID
is used, which is a superset of PCI IDs.
device: u32
Backend
-specific device ID of the adapter
This generally is a 16-bit PCI device ID in the least significant bytes of this field. However, more significant bytes may be non-zero if the backend uses a different representation.
- For
Backend::Vulkan
, theVkPhysicalDeviceProperties::deviceID
is used, which is a superset of PCI IDs.
device_type: DeviceType
Type of device
driver: String
Driver name
driver_info: String
Driver info
backend: Backend
Backend used for device
Trait Implementations§
source§impl Clone for AdapterInfo
impl Clone for AdapterInfo
source§fn clone(&self) -> AdapterInfo
fn clone(&self) -> AdapterInfo
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for AdapterInfo
impl Debug for AdapterInfo
source§impl PartialEq for AdapterInfo
impl PartialEq for AdapterInfo
source§fn eq(&self, other: &AdapterInfo) -> bool
fn eq(&self, other: &AdapterInfo) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for AdapterInfo
impl StructuralPartialEq for AdapterInfo
Auto Trait Implementations§
impl Freeze for AdapterInfo
impl RefUnwindSafe for AdapterInfo
impl Send for AdapterInfo
impl Sync for AdapterInfo
impl Unpin for AdapterInfo
impl UnwindSafe for AdapterInfo
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.