pub struct RenderContextState(/* private fields */);Expand description
A resource that holds the current render context state, including command encoder and command buffers.
This is used internally by the RenderContext system parameter. Implements SystemBuffer to flush
command buffers at the end of each render system in topological system order.
Implementations§
Source§impl RenderContextState
impl RenderContextState
pub fn finish(&mut self) -> Vec<CommandBuffer>
Trait Implementations§
Source§impl Default for RenderContextState
impl Default for RenderContextState
Source§impl SystemBuffer for RenderContextState
impl SystemBuffer for RenderContextState
Source§fn queue(&mut self, _system_meta: &SystemMeta, world: DeferredWorld<'_>)
fn queue(&mut self, _system_meta: &SystemMeta, world: DeferredWorld<'_>)
Queues any deferred mutations to be applied at the next
ApplyDeferred. Read moreAuto Trait Implementations§
impl Freeze for RenderContextState
impl !RefUnwindSafe for RenderContextState
impl Send for RenderContextState
impl Sync for RenderContextState
impl Unpin for RenderContextState
impl UnsafeUnpin for RenderContextState
impl !UnwindSafe for RenderContextState
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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Source§fn into_result(self) -> Result<T, RunSystemError>
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Converts this type into the system output type.