Struct bevy_render::Render
source · pub struct Render;
Expand description
The main render schedule.
Implementations§
Trait Implementations§
source§impl PartialEq for Render
impl PartialEq for Render
source§impl ScheduleLabel for Render
impl ScheduleLabel for Render
impl Eq for Render
impl StructuralPartialEq for Render
Auto Trait Implementations§
impl Freeze for Render
impl RefUnwindSafe for Render
impl Send for Render
impl Sync for Render
impl Unpin for Render
impl UnwindSafe for Render
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
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source§impl<Q, K> Equivalent<K> for Q
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source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
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Compare self to
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and return true
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