Struct bevy_render::RenderApp
source · pub struct RenderApp;
Expand description
A label for the rendering sub-app.
Trait Implementations§
source§impl AppLabel for RenderApp
impl AppLabel for RenderApp
source§impl PartialEq for RenderApp
impl PartialEq for RenderApp
impl Copy for RenderApp
impl Eq for RenderApp
impl StructuralPartialEq for RenderApp
Auto Trait Implementations§
impl Freeze for RenderApp
impl RefUnwindSafe for RenderApp
impl Send for RenderApp
impl Sync for RenderApp
impl Unpin for RenderApp
impl UnwindSafe for RenderApp
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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) to Box<dyn Any>
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source§impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
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