pub struct CachedTexture {
pub texture: Texture,
pub default_view: TextureView,
}Expand description
A cached GPU Texture with corresponding TextureView.
This is useful for textures that are created repeatedly (each frame) in the rendering process to reduce the amount of GPU memory allocations.
Fields§
§texture: Texture§default_view: TextureViewTrait Implementations§
Source§impl Clone for CachedTexture
impl Clone for CachedTexture
Source§fn clone(&self) -> CachedTexture
fn clone(&self) -> CachedTexture
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for CachedTexture
impl !RefUnwindSafe for CachedTexture
impl Send for CachedTexture
impl Sync for CachedTexture
impl Unpin for CachedTexture
impl !UnwindSafe for CachedTexture
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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Creates a type-erased clone of this value.