pub struct PostProcessWrite<'a> {
pub source: &'a TextureView,
pub source_texture: &'a Texture,
pub destination: &'a TextureView,
pub destination_texture: &'a Texture,
}Fields§
§source: &'a TextureView§source_texture: &'a Texture§destination: &'a TextureView§destination_texture: &'a TextureAuto Trait Implementations§
impl<'a> Freeze for PostProcessWrite<'a>
impl<'a> !RefUnwindSafe for PostProcessWrite<'a>
impl<'a> Send for PostProcessWrite<'a>
impl<'a> Sync for PostProcessWrite<'a>
impl<'a> Unpin for PostProcessWrite<'a>
impl<'a> !UnwindSafe for PostProcessWrite<'a>
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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