Struct bevy_render::view::PostProcessWrite
source · pub struct PostProcessWrite<'a> {
pub source: &'a TextureView,
pub destination: &'a TextureView,
}
Fields§
§source: &'a TextureView
§destination: &'a TextureView
Auto Trait Implementations§
impl<'a> Freeze for PostProcessWrite<'a>
impl<'a> RefUnwindSafe for PostProcessWrite<'a>
impl<'a> Send for PostProcessWrite<'a>
impl<'a> Sync for PostProcessWrite<'a>
impl<'a> Unpin for PostProcessWrite<'a>
impl<'a> UnwindSafe for PostProcessWrite<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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