pub struct ScreenshotCaptured(pub Image);
Tuple Fields§
§0: Image
Methods from Deref<Target = Image>§
sourcepub fn aspect_ratio(&self) -> AspectRatio
pub fn aspect_ratio(&self) -> AspectRatio
Returns the aspect ratio (width / height) of a 2D image.
sourcepub fn resize(&mut self, size: Extent3d)
pub fn resize(&mut self, size: Extent3d)
Resizes the image to the new size, by removing information or appending 0 to the data
.
Does not properly resize the contents of the image, but only its internal data
buffer.
sourcepub fn reinterpret_size(&mut self, new_size: Extent3d)
pub fn reinterpret_size(&mut self, new_size: Extent3d)
Changes the size
, asserting that the total number of data elements (pixels) remains the
same.
§Panics
Panics if the new_size
does not have the same volume as to old one.
sourcepub fn reinterpret_stacked_2d_as_array(&mut self, layers: u32)
pub fn reinterpret_stacked_2d_as_array(&mut self, layers: u32)
Takes a 2D image containing vertically stacked images of the same size, and reinterprets
it as a 2D array texture, where each of the stacked images becomes one layer of the
array. This is primarily for use with the texture2DArray
shader uniform type.
§Panics
Panics if the texture is not 2D, has more than one layers or is not evenly dividable into
the layers
.
sourcepub fn convert(&self, new_format: TextureFormat) -> Option<Image>
pub fn convert(&self, new_format: TextureFormat) -> Option<Image>
Convert a texture from a format to another. Only a few formats are supported as input and output:
TextureFormat::R8Unorm
TextureFormat::Rg8Unorm
TextureFormat::Rgba8UnormSrgb
To get Image
as a image::DynamicImage
see:
Image::try_into_dynamic
.
sourcepub fn is_compressed(&self) -> bool
pub fn is_compressed(&self) -> bool
Whether the texture format is compressed or uncompressed
sourcepub fn pixel_data_offset(&self, coords: UVec3) -> Option<usize>
pub fn pixel_data_offset(&self, coords: UVec3) -> Option<usize>
Compute the byte offset where the data of a specific pixel is stored
Returns None if the provided coordinates are out of bounds.
For 2D textures, Z is ignored. For 1D textures, Y and Z are ignored.
sourcepub fn pixel_bytes(&self, coords: UVec3) -> Option<&[u8]>
pub fn pixel_bytes(&self, coords: UVec3) -> Option<&[u8]>
Get a reference to the data bytes where a specific pixel’s value is stored
sourcepub fn pixel_bytes_mut(&mut self, coords: UVec3) -> Option<&mut [u8]>
pub fn pixel_bytes_mut(&mut self, coords: UVec3) -> Option<&mut [u8]>
Get a mutable reference to the data bytes where a specific pixel’s value is stored
sourcepub fn get_color_at_1d(&self, x: u32) -> Result<Color, TextureAccessError>
pub fn get_color_at_1d(&self, x: u32) -> Result<Color, TextureAccessError>
Read the color of a specific pixel (1D texture).
See get_color_at
for more details.
sourcepub fn get_color_at(&self, x: u32, y: u32) -> Result<Color, TextureAccessError>
pub fn get_color_at(&self, x: u32, y: u32) -> Result<Color, TextureAccessError>
Read the color of a specific pixel (2D texture).
This function will find the raw byte data of a specific pixel and
decode it into a user-friendly Color
struct for you.
Supports many of the common TextureFormat
s:
- RGBA/BGRA 8-bit unsigned integer, both sRGB and Linear
- 16-bit and 32-bit unsigned integer
- 32-bit float
Be careful: as the data is converted to Color
(which uses f32
internally),
there may be issues with precision when using non-float TextureFormat
s.
If you read a value you previously wrote using set_color_at
, it will not match.
If you are working with a 32-bit integer TextureFormat
, the value will be
inaccurate (as f32
does not have enough bits to represent it exactly).
Single channel (R) formats are assumed to represent grayscale, so the value
will be copied to all three RGB channels in the resulting Color
.
Other TextureFormat
s are unsupported, such as:
- block-compressed formats
- non-byte-aligned formats like 10-bit
- 16-bit float formats
- signed integer formats
sourcepub fn get_color_at_3d(
&self,
x: u32,
y: u32,
z: u32,
) -> Result<Color, TextureAccessError>
pub fn get_color_at_3d( &self, x: u32, y: u32, z: u32, ) -> Result<Color, TextureAccessError>
Read the color of a specific pixel (3D texture).
See get_color_at
for more details.
sourcepub fn set_color_at_1d(
&mut self,
x: u32,
color: Color,
) -> Result<(), TextureAccessError>
pub fn set_color_at_1d( &mut self, x: u32, color: Color, ) -> Result<(), TextureAccessError>
Change the color of a specific pixel (1D texture).
See set_color_at
for more details.
sourcepub fn set_color_at(
&mut self,
x: u32,
y: u32,
color: Color,
) -> Result<(), TextureAccessError>
pub fn set_color_at( &mut self, x: u32, y: u32, color: Color, ) -> Result<(), TextureAccessError>
Change the color of a specific pixel (2D texture).
This function will find the raw byte data of a specific pixel and
change it according to a Color
you provide. The Color
struct
will be encoded into the Image
’s TextureFormat
.
Supports many of the common TextureFormat
s:
- RGBA/BGRA 8-bit unsigned integer, both sRGB and Linear
- 16-bit and 32-bit unsigned integer (with possibly-limited precision, as
Color
usesf32
) - 32-bit float
Be careful: writing to non-float TextureFormat
s is lossy! The data has to be converted,
so if you read it back using get_color_at
, the Color
you get will not equal the value
you used when writing it using this function.
For R and RG formats, only the respective values from the linear RGB Color
will be used.
Other TextureFormat
s are unsupported, such as:
- block-compressed formats
- non-byte-aligned formats like 10-bit
- 16-bit float formats
- signed integer formats
sourcepub fn set_color_at_3d(
&mut self,
x: u32,
y: u32,
z: u32,
color: Color,
) -> Result<(), TextureAccessError>
pub fn set_color_at_3d( &mut self, x: u32, y: u32, z: u32, color: Color, ) -> Result<(), TextureAccessError>
Change the color of a specific pixel (3D texture).
See set_color_at
for more details.
Trait Implementations§
source§impl Component for ScreenshotCaptured
impl Component for ScreenshotCaptured
source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.source§fn register_required_components(
_component_id: ComponentId,
_components: &mut Components,
_storages: &mut Storages,
_required_components: &mut RequiredComponents,
_inheritance_depth: u16,
)
fn register_required_components( _component_id: ComponentId, _components: &mut Components, _storages: &mut Storages, _required_components: &mut RequiredComponents, _inheritance_depth: u16, )
source§impl Debug for ScreenshotCaptured
impl Debug for ScreenshotCaptured
source§impl Deref for ScreenshotCaptured
impl Deref for ScreenshotCaptured
source§impl DerefMut for ScreenshotCaptured
impl DerefMut for ScreenshotCaptured
source§impl Event for ScreenshotCaptured
impl Event for ScreenshotCaptured
source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
Trigger::propagate
.source§type Traversal = ()
type Traversal = ()
source§impl FromReflect for ScreenshotCapturedwhere
ScreenshotCaptured: Any + Send + Sync,
Image: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for ScreenshotCapturedwhere
ScreenshotCaptured: Any + Send + Sync,
Image: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for ScreenshotCapturedwhere
ScreenshotCaptured: Any + Send + Sync,
Image: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for ScreenshotCapturedwhere
ScreenshotCaptured: Any + Send + Sync,
Image: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl PartialReflect for ScreenshotCapturedwhere
ScreenshotCaptured: Any + Send + Sync,
Image: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for ScreenshotCapturedwhere
ScreenshotCaptured: Any + Send + Sync,
Image: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
Reflect
trait object. Read moresource§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
source§fn try_into_reflect(
self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&dyn Reflect>
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
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fn as_partial_reflect(&self) -> &dyn PartialReflect
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Reflect for ScreenshotCapturedwhere
ScreenshotCaptured: Any + Send + Sync,
Image: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for ScreenshotCapturedwhere
ScreenshotCaptured: Any + Send + Sync,
Image: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
. Read moresource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
source§impl TupleStruct for ScreenshotCapturedwhere
ScreenshotCaptured: Any + Send + Sync,
Image: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl TupleStruct for ScreenshotCapturedwhere
ScreenshotCaptured: Any + Send + Sync,
Image: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
source§fn field(&self, index: usize) -> Option<&dyn PartialReflect>
fn field(&self, index: usize) -> Option<&dyn PartialReflect>
index
as a
&dyn Reflect
.source§fn field_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
index
as a &mut dyn Reflect
.source§fn iter_fields(&self) -> TupleStructFieldIter<'_>
fn iter_fields(&self) -> TupleStructFieldIter<'_>
source§fn clone_dynamic(&self) -> DynamicTupleStruct
fn clone_dynamic(&self) -> DynamicTupleStruct
DynamicTupleStruct
.source§fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
None
if TypeInfo
is not available.source§impl TypePath for ScreenshotCaptured
impl TypePath for ScreenshotCaptured
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for ScreenshotCaptured
impl RefUnwindSafe for ScreenshotCaptured
impl Send for ScreenshotCaptured
impl Sync for ScreenshotCaptured
impl Unpin for ScreenshotCaptured
impl UnwindSafe for ScreenshotCaptured
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§fn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Bundle
.source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
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impl<T> Downcast for Twhere
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