Struct bevy_render::view::window::screenshot::ScreenshotManager
source · pub struct ScreenshotManager { /* private fields */ }
Expand description
A resource which allows for taking screenshots of the window.
Implementations§
source§impl ScreenshotManager
impl ScreenshotManager
sourcepub fn take_screenshot(
&mut self,
window: Entity,
callback: impl FnOnce(Image) + Send + Sync + 'static
) -> Result<(), ScreenshotAlreadyRequestedError>
pub fn take_screenshot( &mut self, window: Entity, callback: impl FnOnce(Image) + Send + Sync + 'static ) -> Result<(), ScreenshotAlreadyRequestedError>
Signals the renderer to take a screenshot of this frame.
The given callback will eventually be called on one of the AsyncComputeTaskPool
s threads.
sourcepub fn save_screenshot_to_disk(
&mut self,
window: Entity,
path: impl AsRef<Path>
) -> Result<(), ScreenshotAlreadyRequestedError>
pub fn save_screenshot_to_disk( &mut self, window: Entity, path: impl AsRef<Path> ) -> Result<(), ScreenshotAlreadyRequestedError>
Signals the renderer to take a screenshot of this frame.
The screenshot will eventually be saved to the given path, and the format will be derived from the extension.
Trait Implementations§
source§impl Default for ScreenshotManager
impl Default for ScreenshotManager
source§fn default() -> ScreenshotManager
fn default() -> ScreenshotManager
Returns the “default value” for a type. Read more
impl Resource for ScreenshotManager
Auto Trait Implementations§
impl !Freeze for ScreenshotManager
impl RefUnwindSafe for ScreenshotManager
impl Send for ScreenshotManager
impl Sync for ScreenshotManager
impl Unpin for ScreenshotManager
impl UnwindSafe for ScreenshotManager
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
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into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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&mut Trait
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. This is needed since Rust cannot
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.