pub struct TnuaActionState<A: TnuaAction<B>, B: TnuaBasis> {
pub input: A,
pub config: A::Config,
pub memory: A::Memory,
}Expand description
The full state of a single TnuaAction.
These are used in the variants of the action state enum,
created automatically by the TnuaScheme derive.
Fields§
§input: AThe data that the user control system feeds to the
TnuaController.
config: A::ConfigThe action configuration, retrieved from an asset.
memory: A::MemoryInitiated when the action starts, and gets updated by the action itself.
Implementations§
Source§impl<A: TnuaAction<B>, B: TnuaBasis> TnuaActionState<A, B>
impl<A: TnuaAction<B>, B: TnuaBasis> TnuaActionState<A, B>
Trait Implementations§
Source§impl<'de, A, B: TnuaBasis> Deserialize<'de> for TnuaActionState<A, B>where
A: Deserialize<'de> + TnuaAction<B>,
A::Config: Deserialize<'de>,
A::Memory: Deserialize<'de>,
impl<'de, A, B: TnuaBasis> Deserialize<'de> for TnuaActionState<A, B>where
A: Deserialize<'de> + TnuaAction<B>,
A::Config: Deserialize<'de>,
A::Memory: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<A, B: TnuaBasis> Serialize for TnuaActionState<A, B>
impl<A, B: TnuaBasis> Serialize for TnuaActionState<A, B>
Auto Trait Implementations§
impl<A, B> Freeze for TnuaActionState<A, B>
impl<A, B> RefUnwindSafe for TnuaActionState<A, B>where
A: RefUnwindSafe,
<A as TnuaAction<B>>::Config: RefUnwindSafe,
<A as TnuaAction<B>>::Memory: RefUnwindSafe,
impl<A, B> Send for TnuaActionState<A, B>
impl<A, B> Sync for TnuaActionState<A, B>
impl<A, B> Unpin for TnuaActionState<A, B>
impl<A, B> UnwindSafe for TnuaActionState<A, B>where
A: UnwindSafe,
<A as TnuaAction<B>>::Config: UnwindSafe,
<A as TnuaAction<B>>::Memory: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Converts
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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impl<T> DowncastSend for T
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impl<T> DowncastSync for T
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W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
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T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
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Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.