pub struct TnuaBuiltinCrouchConfig {
pub float_offset: Float,
pub height_change_impulse_for_duration: Float,
pub height_change_impulse_limit: Float,
}Fields§
§float_offset: FloatControls how low the character will crouch, compared to its regular float offset while standing.
This field should typically have a negative value. A positive value will cause the character to “crouch” upward - which may be an interesting gameplay action, but not what one would call a “crouch”.
height_change_impulse_for_duration: FloatA duration, in seconds, that it should take for the character to change its floating height to start or stop the crouch.
Set this to more than the expected duration of a single frame, so that the character will
some distance for the
spring_dampening force to
reduce its vertical velocity.
height_change_impulse_limit: FloatThe maximum impulse to apply when starting or stopping the crouch.
Trait Implementations§
Source§impl Clone for TnuaBuiltinCrouchConfig
impl Clone for TnuaBuiltinCrouchConfig
Source§fn clone(&self) -> TnuaBuiltinCrouchConfig
fn clone(&self) -> TnuaBuiltinCrouchConfig
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for TnuaBuiltinCrouchConfig
impl Default for TnuaBuiltinCrouchConfig
Source§impl<'de> Deserialize<'de> for TnuaBuiltinCrouchConfig
impl<'de> Deserialize<'de> for TnuaBuiltinCrouchConfig
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for TnuaBuiltinCrouchConfig
impl RefUnwindSafe for TnuaBuiltinCrouchConfig
impl Send for TnuaBuiltinCrouchConfig
impl Sync for TnuaBuiltinCrouchConfig
impl Unpin for TnuaBuiltinCrouchConfig
impl UnwindSafe for TnuaBuiltinCrouchConfig
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