TnuaBuiltinWalkHeadroom

Struct TnuaBuiltinWalkHeadroom 

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pub struct TnuaBuiltinWalkHeadroom {
    pub distance_to_collider_top: Float,
    pub sensor_extra_distance: Float,
}
Expand description

Definition for an upward-facing proximity sensor that checks for obstacles above the character’s “head”.

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§distance_to_collider_top: Float

Disnce from the collider’s center to its top.

§sensor_extra_distance: Float

Extra distance, from the top of the collider, for the sensor to cover.

Set this slightly higher than zero. Actions that rely on the headroom sensor will want to add their own extra distance anyway by using set_extra_headroom.

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impl Clone for TnuaBuiltinWalkHeadroom

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fn clone(&self) -> TnuaBuiltinWalkHeadroom

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for TnuaBuiltinWalkHeadroom

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for TnuaBuiltinWalkHeadroom

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for TnuaBuiltinWalkHeadroom

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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