pub struct TnuaSensorsEntities<S: TnuaScheme> { /* private fields */ }Expand description
The entities that hold the proximity sensors of the basis.
Automatically added for TnuaController.
Trait Implementations§
Source§impl<S: TnuaScheme> Component for TnuaSensorsEntities<S>
impl<S: TnuaScheme> Component for TnuaSensorsEntities<S>
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
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while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl<S: TnuaScheme> Deref for TnuaSensorsEntities<S>
impl<S: TnuaScheme> Deref for TnuaSensorsEntities<S>
Auto Trait Implementations§
impl<S> Freeze for TnuaSensorsEntities<S>where
<<<S as TnuaScheme>::Basis as TnuaBasis>::Sensors<'static> as TnuaSensors<'static>>::Entities: Freeze,
impl<S> RefUnwindSafe for TnuaSensorsEntities<S>where
<<<S as TnuaScheme>::Basis as TnuaBasis>::Sensors<'static> as TnuaSensors<'static>>::Entities: RefUnwindSafe,
impl<S> Send for TnuaSensorsEntities<S>
impl<S> Sync for TnuaSensorsEntities<S>
impl<S> Unpin for TnuaSensorsEntities<S>where
<<<S as TnuaScheme>::Basis as TnuaBasis>::Sensors<'static> as TnuaSensors<'static>>::Entities: Unpin,
impl<S> UnwindSafe for TnuaSensorsEntities<S>where
<<<S as TnuaScheme>::Basis as TnuaBasis>::Sensors<'static> as TnuaSensors<'static>>::Entities: UnwindSafe,
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impl<T, U> AsBindGroupShaderType<U> for T
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impl<C> Bundle for Cwhere
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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
Source§fn get_component_ids(
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Sample a point on this curve at the parameter value
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Sample a collection of
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Source§fn samples(
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Resample this
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Resample this
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sample_times: impl IntoIterator<Item = f32>,
) -> Result<UnevenSampleAutoCurve<T>, ResamplingError>where
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Resample this
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Source§unsafe fn get_components(
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Sample this curve at the parameter value
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Sample this curve’s value and derivative at the parameter value
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