pub struct TnuaBasisContext<'a> {
pub frame_duration: Float,
pub tracker: &'a TnuaRigidBodyTracker,
pub proximity_sensor: &'a TnuaProximitySensor,
pub up_direction: Dir3,
}
Expand description
Various data passed to TnuaBasis::apply
.
Fields§
§frame_duration: Float
The duration of the current frame.
tracker: &'a TnuaRigidBodyTracker
A sensor that collects data about the rigid body from the physics backend.
proximity_sensor: &'a TnuaProximitySensor
A sensor that tracks the distance of the character’s center from the ground.
up_direction: Dir3
The direction considered as “up”.
Trait Implementations§
Source§impl MotionHelper for TnuaBasisContext<'_>
impl MotionHelper for TnuaBasisContext<'_>
fn frame_duration(&self) -> Float
fn up_direction(&self) -> Dir3
fn gravity(&self) -> Vector3
fn position(&self) -> Vector3
fn velocity(&self) -> Vector3
fn rotation(&self) -> Quaternion
fn angvel(&self) -> Vector3
Source§fn negate_gravity(&self) -> TnuaVelChange
fn negate_gravity(&self) -> TnuaVelChange
A force for cancelling out the gravity.
Source§fn adjust_velocity(
&self,
target: Vector3,
acceleration: Float,
dimlim: impl Fn(Vector3) -> Vector3,
) -> TnuaVelChange
fn adjust_velocity( &self, target: Vector3, acceleration: Float, dimlim: impl Fn(Vector3) -> Vector3, ) -> TnuaVelChange
A force for setting the velocity to the desired velocity, with acceleration constraints. Read more
Source§fn adjust_vertical_velocity(
&self,
target: Float,
acceleration: Float,
) -> TnuaVelChange
fn adjust_vertical_velocity( &self, target: Float, acceleration: Float, ) -> TnuaVelChange
A force for setting the vertical velocity to the desired velocity, with acceleration constraints.
Source§fn adjust_horizontal_velocity(
&self,
target: Vector3,
acceleration: Float,
) -> TnuaVelChange
fn adjust_horizontal_velocity( &self, target: Vector3, acceleration: Float, ) -> TnuaVelChange
A force for setting the horizontal velocity to the desired velocity, with acceleration constraints.
Source§fn turn_to_direction(
&self,
desired_forward: Dir3,
up_direction: Dir3,
) -> TnuaVelChange
fn turn_to_direction( &self, desired_forward: Dir3, up_direction: Dir3, ) -> TnuaVelChange
Calculate the rotation around
up_direction
required to rotate the character from the
current forward to desired_forward
.Source§fn hard_stop(
&self,
direction: Dir3,
stop_at: Vector3,
current_vel_change: &TnuaVelChange,
) -> TnuaVelChange
fn hard_stop( &self, direction: Dir3, stop_at: Vector3, current_vel_change: &TnuaVelChange, ) -> TnuaVelChange
A force for stopping the character right before reaching a certain point. Read more
Auto Trait Implementations§
impl<'a> Freeze for TnuaBasisContext<'a>
impl<'a> RefUnwindSafe for TnuaBasisContext<'a>
impl<'a> Send for TnuaBasisContext<'a>
impl<'a> Sync for TnuaBasisContext<'a>
impl<'a> Unpin for TnuaBasisContext<'a>
impl<'a> UnwindSafe for TnuaBasisContext<'a>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more