Struct bevy_tnua_avian3d::TnuaAvian3dPlugin
source · pub struct TnuaAvian3dPlugin { /* private fields */ }
Expand description
Add this plugin to use avian3d as a physics backend.
This plugin should be used in addition to TnuaControllerPlugin
.
Implementations§
source§impl TnuaAvian3dPlugin
impl TnuaAvian3dPlugin
pub fn new(schedule: impl ScheduleLabel) -> Self
Trait Implementations§
source§impl Default for TnuaAvian3dPlugin
impl Default for TnuaAvian3dPlugin
source§impl Plugin for TnuaAvian3dPlugin
impl Plugin for TnuaAvian3dPlugin
source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish
should be called.source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for TnuaAvian3dPlugin
impl !RefUnwindSafe for TnuaAvian3dPlugin
impl Send for TnuaAvian3dPlugin
impl Sync for TnuaAvian3dPlugin
impl Unpin for TnuaAvian3dPlugin
impl !UnwindSafe for TnuaAvian3dPlugin
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
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T: ?Sized,
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T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
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can
then be further downcast
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Rc<Trait>
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fn as_any(&self) -> &(dyn Any + 'static)
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’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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) to &Any
. This is needed since Rust cannot
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
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Converts
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variant of Either<Self, Self>
if into_left
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Converts self
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variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self
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impl<T> Pointable for T
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
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self
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
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