bevy_tnua_physics_integration_layer::data_for_backends

Struct TnuaRigidBodyTracker

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pub struct TnuaRigidBodyTracker {
    pub translation: Vector3,
    pub rotation: Quaternion,
    pub velocity: Vector3,
    pub angvel: Vector3,
    pub gravity: Vector3,
}
Expand description

Newtonian state of the rigid body.

Tnua takes the position and rotation of the rigid body from its GlobalTransform, but things like velocity are dependent on the physics engine. The physics backend is responsible for updating this component from the physics engine during TnuaPipelineStages::Sensors.

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§translation: Vector3§rotation: Quaternion§velocity: Vector3§angvel: Vector3

Angular velocity as the rotation axis multiplied by the rotation speed in radians per second. Can be extracted from a quaternion using Quaternion::xyz.

§gravity: Vector3

Trait Implementations§

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impl Component for TnuaRigidBodyTracker
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )

Registers required components.
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fn register_component_hooks(hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for TnuaRigidBodyTracker

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TnuaRigidBodyTracker

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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fn type_id(&self) -> TypeId

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<C> Bundle for C
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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