pub struct TnuaRigidBodyTracker {
pub translation: Vector3,
pub rotation: Quaternion,
pub velocity: Vector3,
pub angvel: Vector3,
pub gravity: Vector3,
}
Expand description
Newtonian state of the rigid body.
Tnua takes the position and rotation of the rigid body from its GlobalTransform
, but things
like velocity are dependent on the physics engine. The physics backend is responsible for
updating this component from the physics engine during
TnuaPipelineStages::Sensors
.
Fields§
§translation: Vector3
§rotation: Quaternion
§velocity: Vector3
§angvel: Vector3
Angular velocity as the rotation axis multiplied by the rotation speed in radians per
second. Can be extracted from a quaternion using Quaternion::xyz
.
gravity: Vector3
Trait Implementations§
source§impl Component for TnuaRigidBodyTracker
impl Component for TnuaRigidBodyTracker
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.source§impl Debug for TnuaRigidBodyTracker
impl Debug for TnuaRigidBodyTracker
Auto Trait Implementations§
impl Freeze for TnuaRigidBodyTracker
impl RefUnwindSafe for TnuaRigidBodyTracker
impl Send for TnuaRigidBodyTracker
impl Sync for TnuaRigidBodyTracker
impl Unpin for TnuaRigidBodyTracker
impl UnwindSafe for TnuaRigidBodyTracker
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
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. When used in AsBindGroup
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn as_any(&self) -> &(dyn Any + 'static)
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impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.