pub struct TnuaRapier2dIOBundle {
pub velocity: Velocity,
pub external_force: ExternalForce,
pub read_mass_properties: ReadMassProperties,
}
๐Deprecated: All uses can be safely removed, components are added via bevyโs required components
Expand description
bevy_rapier2d
-specific components required for Tnua to work.
Fieldsยง
ยงvelocity: Velocity
๐Deprecated: All uses can be safely removed, components are added via bevyโs required components
ยงexternal_force: ExternalForce
๐Deprecated: All uses can be safely removed, components are added via bevyโs required components
ยงread_mass_properties: ReadMassProperties
๐Deprecated: All uses can be safely removed, components are added via bevyโs required components
Trait Implementationsยง
Sourceยงimpl Bundle for TnuaRapier2dIOBundle
impl Bundle for TnuaRapier2dIOBundle
Sourceยงfn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Sourceยงfn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Sourceยงimpl Default for TnuaRapier2dIOBundle
impl Default for TnuaRapier2dIOBundle
Sourceยงfn default() -> TnuaRapier2dIOBundle
fn default() -> TnuaRapier2dIOBundle
Returns the โdefault valueโ for a type. Read more
impl DynamicBundle for TnuaRapier2dIOBundle
Auto Trait Implementationsยง
impl Freeze for TnuaRapier2dIOBundle
impl RefUnwindSafe for TnuaRapier2dIOBundle
impl Send for TnuaRapier2dIOBundle
impl Sync for TnuaRapier2dIOBundle
impl Unpin for TnuaRapier2dIOBundle
impl UnwindSafe for TnuaRapier2dIOBundle
Blanket Implementationsยง
Sourceยงimpl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Sourceยงfn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Sourceยงimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Sourceยงfn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Sourceยงimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Sourceยงfn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Sourceยงfn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Sourceยงfn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
โs vtable from &Trait
โs.Sourceยงfn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
โs vtable from &mut Trait
โs.Sourceยงimpl<T> DowncastSync for T
impl<T> DowncastSync for T
Sourceยงimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Sourceยงfn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Sourceยงimpl<T> Instrument for T
impl<T> Instrument for T
Sourceยงfn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Sourceยงfn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Sourceยงimpl<T> IntoEither for T
impl<T> IntoEither for T
Sourceยงfn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSourceยงfn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSourceยงimpl<T> Pointable for T
impl<T> Pointable for T
Sourceยงimpl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Sourceยงfn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSourceยงfn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Sourceยงfn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Sourceยงfn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.