Struct bevy_window::WindowWrapper
source · pub struct WindowWrapper<W> { /* private fields */ }
Expand description
A wrapper over a window.
This allows us to extend the lifetime of the window, so it doesn’t get eagerly dropped while a pipelined renderer still has frames in flight that need to draw to it.
This is achieved by storing a shared reference to the window in the RawHandleWrapper
,
which gets picked up by the renderer during extraction.
Implementations§
source§impl<W: Send + Sync + 'static> WindowWrapper<W>
impl<W: Send + Sync + 'static> WindowWrapper<W>
sourcepub fn new(window: W) -> WindowWrapper<W>
pub fn new(window: W) -> WindowWrapper<W>
Creates a WindowWrapper
from a window.
Trait Implementations§
source§impl<W: Debug> Debug for WindowWrapper<W>
impl<W: Debug> Debug for WindowWrapper<W>
Auto Trait Implementations§
impl<W> Freeze for WindowWrapper<W>
impl<W> !RefUnwindSafe for WindowWrapper<W>
impl<W> Send for WindowWrapper<W>where
W: Send,
impl<W> Sync for WindowWrapper<W>where
W: Sync,
impl<W> Unpin for WindowWrapper<W>where
W: Unpin,
impl<W> !UnwindSafe for WindowWrapper<W>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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