pub struct RawHandleWrapper { /* private fields */ }Expand description
A wrapper over RawWindowHandle and RawDisplayHandle that allows us to safely pass it across threads.
Depending on the platform, the underlying pointer-containing handle cannot be used on all threads,
and so we cannot simply make it (or any type that has a safe operation to get a RawWindowHandle or RawDisplayHandle)
thread-safe.
Implementations§
Source§impl RawHandleWrapper
impl RawHandleWrapper
Sourcepub fn new<W: HasWindowHandle + HasDisplayHandle + 'static>(
window: &WindowWrapper<W>,
) -> Result<RawHandleWrapper, HandleError>
pub fn new<W: HasWindowHandle + HasDisplayHandle + 'static>( window: &WindowWrapper<W>, ) -> Result<RawHandleWrapper, HandleError>
Creates a RawHandleWrapper from a WindowWrapper.
Sourcepub unsafe fn get_handle(&self) -> ThreadLockedRawWindowHandleWrapper
pub unsafe fn get_handle(&self) -> ThreadLockedRawWindowHandleWrapper
Returns a HasWindowHandle + HasDisplayHandle impl, which exposes WindowHandle and DisplayHandle.
§Safety
Some platforms have constraints on where/how this handle can be used. For example, some platforms don’t support doing window
operations off of the main thread. The caller must ensure the RawHandleWrapper is only used in valid contexts.
Sourcepub fn get_window_handle(&self) -> RawWindowHandle
pub fn get_window_handle(&self) -> RawWindowHandle
Gets the stored window handle.
Sourcepub unsafe fn set_window_handle(
&mut self,
window_handle: RawWindowHandle,
) -> &mut Self
pub unsafe fn set_window_handle( &mut self, window_handle: RawWindowHandle, ) -> &mut Self
Sourcepub fn get_display_handle(&self) -> RawDisplayHandle
pub fn get_display_handle(&self) -> RawDisplayHandle
Gets the stored display handle
Sourcepub fn set_display_handle(
&mut self,
display_handle: RawDisplayHandle,
) -> &mut Self
pub fn set_display_handle( &mut self, display_handle: RawDisplayHandle, ) -> &mut Self
Trait Implementations§
Source§impl Clone for RawHandleWrapper
impl Clone for RawHandleWrapper
Source§fn clone(&self) -> RawHandleWrapper
fn clone(&self) -> RawHandleWrapper
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for RawHandleWrapper
impl Component for RawHandleWrapper
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>],
while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for RawHandleWrapper
impl Debug for RawHandleWrapper
impl Send for RawHandleWrapper
impl Sync for RawHandleWrapper
Auto Trait Implementations§
impl Freeze for RawHandleWrapper
impl !RefUnwindSafe for RawHandleWrapper
impl Unpin for RawHandleWrapper
impl !UnwindSafe for RawHandleWrapper
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<C> BundleFromComponents for Cwhere
C: Component,
impl<C> BundleFromComponents for Cwhere
C: Component,
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
Source§unsafe fn get_components(
ptr: MovingPtr<'_, C>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
Source§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
)
unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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