Module query

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Expand description

Non-persistent geometric queries.

§General cases

The most general methods provided by this module are:

  • closest_points() to compute the closest points between two shapes.
  • distance() to compute the distance between two shapes.
  • contact() to compute one pair of contact points between two shapes, including penetrating contact.
  • intersection_test() to determine if two shapes are intersecting or not.
  • cast_shapes() to determine when two shapes undergoing translational motions hit for the first time.
  • cast_shapes_nonlinear() to determine when two shapes undergoing continuous rigid motions hit for the first time.

Ray-casting and point-projection can be achieved by importing traits:

§Specific cases

The functions exported by the details submodule are more specific versions of the ones described above. For example distance_ball_ball computes the distance between two shapes known at compile-time to be balls. They are less convenient to use than the most generic version but will be slightly faster due to the lack of dynamic dispatch. The specific functions have the form [operation]_[shape1]_[shape2]() where:

  • [operation] can be closest_points, distance, contact, intersection_test or time_of_impact.
  • [shape1] is the type of the first shape passed to the function, e.g., ball, or halfspace. Can also identify a trait implemented by supported shapes, e.g., support_map.
  • [shape2] is the type of the second shape passed to the function, e.g., ball, or halfspace. Can also identify a trait implemented by supported shapes, e.g., support_map.

Re-exports§

pub use self::closest_points::closest_points;
pub use self::closest_points::ClosestPoints;
pub use self::contact::contact;
pub use self::contact::Contact;
pub use self::point::PointProjection;
pub use self::point::PointQuery;
pub use self::point::PointQueryWithLocation;

Modules§

closest_points
Implementation details of the closest_points function.
contact
Implementation details of the contact and contacts functions.
details
Queries dedicated to specific pairs of shapes.
epa
Expanding Polytope Algorithm (EPA) for computing penetration depth and contact information.
gjk
The GJK algorithm for distance computation.
point
Point inclusion and projection.
sat
Application of the Separating Axis Theorem (SAT) for collision detection.

Structs§

ContactManifold
A contact manifold between two shapes.
ContactManifoldsWorkspace
A serializable workspace used by some contact-manifolds computation algorithms.
DefaultQueryDispatcher
The default query dispatcher implementation provided by Parry.
NonlinearRigidMotion
Describes the complete motion of a rigid body with both translation and rotation.
QueryDispatcherChain
A chain of two query dispatchers that provides fallback behavior.
Ray
A ray for ray-casting queries.
RayIntersection
Result of a successful ray cast against a shape.
ShapeCastHit
The result of a shape casting..
ShapeCastOptions
Configuration for controlling the behavior of time-of-impact (i.e. shape-casting) calculations.
SimdRay
A structure representing 4 rays in an SIMD SoA fashion.
TrackedContact
A single contact point between two shapes.
Unsupported
Error indicating that a geometric query is not supported between certain shape combinations.

Enums§

IntersectResult
The result of a plane-intersection operation.
ShapeCastStatus
The status of the time-of-impact computation algorithm.
SplitResult
The result of a plane-splitting operation.
TypedWorkspaceData
Enum representing workspace data of a specific type.

Traits§

PersistentQueryDispatcher
A query dispatcher for queries relying on spatial coherence, including contact-manifold computation.
QueryDispatcher
Dispatcher for pairwise geometric queries between shapes.
RayCast
Traits of objects which can be transformed and tested for intersection with a ray.
WorkspaceData
Data from a ContactManifoldsWorkspace.

Functions§

cast_shapes
Computes when two moving shapes will collide (shape casting / swept collision detection).
cast_shapes_nonlinear
Computes when two shapes moving with translation and rotation will first collide.
distance
Computes the minimum distance separating two shapes.
intersection_test
Tests whether two shapes are intersecting (overlapping).