pub struct RayIntersection {
pub time_of_impact: f32,
pub normal: Vector<f32>,
pub feature: FeatureId,
}Expand description
Structure containing the result of a successful ray cast.
Fields§
§time_of_impact: f32The time of impact of the ray with the object. The exact contact point can be computed
with: ray.point_at(time_of_impact) or equivalently origin + dir * time_of_impact where origin is the origin of the ray;
dir is its direction and time_of_impact is the value of this field.
normal: Vector<f32>The normal at the intersection point.
If the origin of the ray is inside the shape and the shape is not solid, the normal will point towards the interior of the shape. Otherwise, the normal points outward.
If the time_of_impact is exactly zero, the normal might not be reliable.
feature: FeatureIdFeature at the intersection point.
Implementations§
Trait Implementations§
Source§impl BvhLeafCost for RayIntersection
impl BvhLeafCost for RayIntersection
Source§impl Clone for RayIntersection
impl Clone for RayIntersection
Source§fn clone(&self) -> RayIntersection
fn clone(&self) -> RayIntersection
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RayIntersection
impl Debug for RayIntersection
impl Copy for RayIntersection
Auto Trait Implementations§
impl Freeze for RayIntersection
impl RefUnwindSafe for RayIntersection
impl Send for RayIntersection
impl Sync for RayIntersection
impl Unpin for RayIntersection
impl UnwindSafe for RayIntersection
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Source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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