Pose2

Struct Pose2 

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pub struct Pose2 {
    pub rotation: Rot2,
    pub translation: Vec2,
}
Expand description

A 2D pose (rotation + translation), representing a rigid body transformation (f32 precision).

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§rotation: Rot2

The rotational part of the pose.

§translation: Vec2

The translational part of the pose.

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impl Pose2

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pub const IDENTITY: Pose2

The identity pose (no rotation, no translation).

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pub fn identity() -> Pose2

Creates the identity pose.

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pub fn from_translation(translation: Vec2) -> Pose2

Creates a pose from a translation vector.

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pub fn translation(x: f32, y: f32) -> Pose2

Creates a pose from translation components.

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pub fn from_rotation(rotation: Rot2) -> Pose2

Creates a pose from a rotation.

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pub fn rotation(angle: f32) -> Pose2

Creates a pose that is a pure rotation with the given angle (in radians).

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pub fn from_parts(translation: Vec2, rotation: Rot2) -> Pose2

Creates a pose from translation and rotation parts.

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pub fn new(translation: Vec2, angle: f32) -> Pose2

Creates a pose from translation and angle.

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pub fn prepend_translation(self, translation: Vec2) -> Pose2

Prepends a translation to this pose (applies translation in local frame).

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pub fn append_translation(self, translation: Vec2) -> Pose2

Appends a translation to this pose (applies translation in world frame).

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pub fn inverse(&self) -> Pose2

Returns the inverse of this pose.

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pub fn inv_mul(&self, rhs: &Pose2) -> Pose2

Computes self.inverse() * rhs.

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pub fn transform_point(&self, p: Vec2) -> Vec2

Transforms a 2D point by this pose.

This applies both the rotation and translation.

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pub fn transform_vector(&self, v: Vec2) -> Vec2

Transforms a 2D vector by this pose.

This applies only the rotation (ignores translation).

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pub fn inverse_transform_point(&self, p: Vec2) -> Vec2

Transforms a point by the inverse of this pose.

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pub fn inverse_transform_vector(&self, v: Vec2) -> Vec2

Transforms a vector by the inverse of this pose.

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pub fn lerp(&self, other: &Pose2, t: f32) -> Pose2

Linearly interpolates between two poses.

Uses spherical linear interpolation for the rotation part.

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pub fn is_finite(&self) -> bool

Returns true if, and only if, all elements are finite.

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pub fn is_nan(&self) -> bool

Returns true if any element is NaN.

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pub fn to_mat3(&self) -> Mat3

Converts this pose to a homogeneous 3x3 matrix.

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pub fn from_mat3(mat: Mat3) -> Pose2

Creates a pose from a homogeneous 3x3 matrix.

The matrix is assumed to represent a rigid body transformation (rotation + translation only, no scaling or shearing).

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impl AbsDiffEq for Pose2

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type Epsilon = f32

Used for specifying relative comparisons.
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fn default_epsilon() -> <Pose2 as AbsDiffEq>::Epsilon

The default tolerance to use when testing values that are close together. Read more
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fn abs_diff_eq( &self, other: &Pose2, epsilon: <Pose2 as AbsDiffEq>::Epsilon, ) -> bool

A test for equality that uses the absolute difference to compute the approximate equality of two numbers.
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fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool

The inverse of AbsDiffEq::abs_diff_eq.
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impl Clone for Pose2

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fn clone(&self) -> Pose2

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Pose2

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Pose2

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fn default() -> Pose2

Returns the “default value” for a type. Read more
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impl From<DPose2> for Pose2

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fn from(p: DPose2) -> Pose2

Converts to this type from the input type.
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impl From<Rot2> for Pose2

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fn from(rotation: Rot2) -> Pose2

Converts to this type from the input type.
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impl Mul<&Pose2> for &Pose2

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type Output = Pose2

The resulting type after applying the * operator.
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fn mul(self, rhs: &Pose2) -> <&Pose2 as Mul<&Pose2>>::Output

Performs the * operation. Read more
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impl Mul<&Pose2> for Pose2

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type Output = Pose2

The resulting type after applying the * operator.
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fn mul(self, rhs: &Pose2) -> <Pose2 as Mul<&Pose2>>::Output

Performs the * operation. Read more
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impl Mul<&Vec2> for Pose2

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, rhs: &Vec2) -> <Pose2 as Mul<&Vec2>>::Output

Performs the * operation. Read more
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impl Mul<Pose2> for &Pose2

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type Output = Pose2

The resulting type after applying the * operator.
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fn mul(self, rhs: Pose2) -> <&Pose2 as Mul<Pose2>>::Output

Performs the * operation. Read more
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impl Mul<Pose2> for Rot2

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type Output = Pose2

The resulting type after applying the * operator.
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fn mul(self, rhs: Pose2) -> <Rot2 as Mul<Pose2>>::Output

Performs the * operation. Read more
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impl Mul<Rot2> for Pose2

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type Output = Pose2

The resulting type after applying the * operator.
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fn mul(self, rhs: Rot2) -> <Pose2 as Mul<Rot2>>::Output

Performs the * operation. Read more
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impl Mul<Vec2> for &Pose2

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec2) -> <&Pose2 as Mul<Vec2>>::Output

Performs the * operation. Read more
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impl Mul<Vec2> for Pose2

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type Output = Vec2

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec2) -> <Pose2 as Mul<Vec2>>::Output

Performs the * operation. Read more
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impl Mul for Pose2

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type Output = Pose2

The resulting type after applying the * operator.
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fn mul(self, rhs: Pose2) -> <Pose2 as Mul>::Output

Performs the * operation. Read more
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impl MulAssign<Rot2> for Pose2

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fn mul_assign(&mut self, rhs: Rot2)

Performs the *= operation. Read more
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impl MulAssign for Pose2

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fn mul_assign(&mut self, rhs: Pose2)

Performs the *= operation. Read more
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impl PartialEq for Pose2

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fn eq(&self, other: &Pose2) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RelativeEq for Pose2

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fn default_max_relative() -> <Pose2 as AbsDiffEq>::Epsilon

The default relative tolerance for testing values that are far-apart. Read more
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fn relative_eq( &self, other: &Pose2, epsilon: <Pose2 as AbsDiffEq>::Epsilon, max_relative: <Pose2 as AbsDiffEq>::Epsilon, ) -> bool

A test for equality that uses a relative comparison if the values are far apart.
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fn relative_ne( &self, other: &Rhs, epsilon: Self::Epsilon, max_relative: Self::Epsilon, ) -> bool

The inverse of RelativeEq::relative_eq.
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impl Copy for Pose2

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impl StructuralPartialEq for Pose2

Auto Trait Implementations§

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impl Freeze for Pose2

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impl RefUnwindSafe for Pose2

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impl Send for Pose2

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impl Sync for Pose2

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impl Unpin for Pose2

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impl UnwindSafe for Pose2

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_sync(self: Box<T>) -> Box<dyn Any + Send + Sync>

Converts Box<Trait> (where Trait: DowncastSync) to Box<dyn Any + Send + Sync>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Converts Arc<Trait> (where Trait: DowncastSync) to Arc<Any>, which can then be downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, Right> ClosedMul<Right> for T
where T: Mul<Right, Output = T> + MulAssign<Right>,

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impl<T, Right> ClosedMulAssign<Right> for T
where T: ClosedMul<Right> + MulAssign<Right>,