#[repr(C)]pub struct Ray {
pub origin: Point<Real>,
pub dir: Vector<Real>,
}
Expand description
A Ray.
Fields§
§origin: Point<Real>
Starting point of the ray.
dir: Vector<Real>
Direction of the ray.
Implementations§
source§impl Ray
impl Ray
sourcepub fn new(origin: Point<Real>, dir: Vector<Real>) -> Ray
pub fn new(origin: Point<Real>, dir: Vector<Real>) -> Ray
Creates a new ray starting from origin
and with the direction dir
.
sourcepub fn transform_by(&self, m: &Isometry<Real>) -> Self
pub fn transform_by(&self, m: &Isometry<Real>) -> Self
Transforms this ray by the given isometry.
sourcepub fn inverse_transform_by(&self, m: &Isometry<Real>) -> Self
pub fn inverse_transform_by(&self, m: &Isometry<Real>) -> Self
Transforms this ray by the inverse of the given isometry.
sourcepub fn translate_by(&self, v: Vector<Real>) -> Self
pub fn translate_by(&self, v: Vector<Real>) -> Self
Translates this ray by the given vector. Its direction is left unchanged.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Ray
impl RefUnwindSafe for Ray
impl Send for Ray
impl Sync for Ray
impl Unpin for Ray
impl UnwindSafe for Ray
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T: ?Sized,
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