Struct parry3d::query::RayIntersection

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pub struct RayIntersection {
    pub time_of_impact: Real,
    pub normal: Vector<Real>,
    pub feature: FeatureId,
}
Expand description

Structure containing the result of a successful ray cast.

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§time_of_impact: Real

The time of impact of the ray with the object. The exact contact point can be computed with: ray.point_at(time_of_impact) or equivalently origin + dir * time_of_impact where origin is the origin of the ray; dir is its direction and time_of_impact is the value of this field.

§normal: Vector<Real>

The normal at the intersection point.

If the origin of the ray is inside the shape and the shape is not solid, the normal will point towards the interior of the shape. Otherwise, the normal points outward.

If the time_of_impact is exactly zero, the normal might not be reliable.

§feature: FeatureId

Feature at the intersection point.

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impl RayIntersection

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pub fn new( time_of_impact: Real, normal: Vector<Real>, feature: FeatureId ) -> RayIntersection

Creates a new RayIntersection.

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pub fn transform_by(&self, transform: &Isometry<Real>) -> Self

Trait Implementations§

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impl Clone for RayIntersection

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fn clone(&self) -> RayIntersection

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RayIntersection

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for RayIntersection

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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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