parry3d::shape

Struct VoxelState

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pub struct VoxelState(/* private fields */);
Expand description

A description of the local neighborhood of a voxel.

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impl VoxelState

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pub const EMPTY: VoxelState

The value of empty voxels.

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pub const INTERIOR: VoxelState

The value of a voxel with non-empty neighbors in all directions.

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pub const fn is_empty(self) -> bool

Is this voxel empty?

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pub const fn free_faces(self) -> AxisMask

A bit mask indicating which faces of the voxel don’t have any adjacent non-empty voxel.

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pub const fn voxel_type(self) -> VoxelType

The VoxelType of this voxel.

Trait Implementations§

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impl Clone for VoxelState

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fn clone(&self) -> VoxelState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VoxelState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for VoxelState

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fn eq(&self, other: &VoxelState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for VoxelState

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impl Eq for VoxelState

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impl StructuralPartialEq for VoxelState

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Compare self to key and return true if they are equal.
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Returns the argument unchanged.

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Calls U::from(self).

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