pub struct VoxelState(/* private fields */);Expand description
A description of the local neighborhood of a voxel.
This compact representation stores which immediate neighbors (along coordinate axes) of a voxel are filled. This information is essential for proper collision detection between voxels and other shapes, as it helps avoid the “internal edges problem.”
The state is encoded as a single byte where each pair of bits represents one coordinate axis, indicating whether neighbors in the positive and negative directions are filled.
§Special States
VoxelState::EMPTY: The voxel itself is empty (not part of the shape).VoxelState::INTERIOR: All neighbors are filled (completely surrounded voxel).
§Examples
use parry3d::shape::{Voxels, VoxelState, AxisMask};
use nalgebra::{Point3, Vector3};
// Create a simple voxel shape
let voxels = Voxels::new(
Vector3::new(1.0, 1.0, 1.0),
&[Point3::new(0, 0, 0), Point3::new(1, 0, 0)],
);
// Query the state of a voxel
let state = voxels.voxel_state(Point3::new(0, 0, 0)).unwrap();
// Check if empty
assert!(!state.is_empty());
// Get which faces are exposed (not adjacent to other voxels)
let free_faces = state.free_faces();
if free_faces.contains(AxisMask::X_NEG) {
println!("The -X face is exposed");
}
// Get the voxel type based on neighborhood
println!("Voxel type: {:?}", state.voxel_type());Implementations§
Source§impl VoxelState
impl VoxelState
Sourcepub const EMPTY: VoxelState
pub const EMPTY: VoxelState
The value of empty voxels.
Sourcepub const INTERIOR: VoxelState
pub const INTERIOR: VoxelState
The value of a voxel with non-empty neighbors in all directions.
Sourcepub const fn free_faces(self) -> AxisMask
pub const fn free_faces(self) -> AxisMask
A bit mask indicating which faces of the voxel don’t have any adjacent non-empty voxel.
Sourcepub const fn voxel_type(self) -> VoxelType
pub const fn voxel_type(self) -> VoxelType
The VoxelType of this voxel.
Trait Implementations§
Source§impl Clone for VoxelState
impl Clone for VoxelState
Source§fn clone(&self) -> VoxelState
fn clone(&self) -> VoxelState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for VoxelState
impl Debug for VoxelState
Source§impl PartialEq for VoxelState
impl PartialEq for VoxelState
impl Copy for VoxelState
impl Eq for VoxelState
impl StructuralPartialEq for VoxelState
Auto Trait Implementations§
impl Freeze for VoxelState
impl RefUnwindSafe for VoxelState
impl Send for VoxelState
impl Sync for VoxelState
impl Unpin for VoxelState
impl UnwindSafe for VoxelState
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