pub fn intersect_meshes(
pos1: &Isometry<f32>,
mesh1: &TriMesh,
flip1: bool,
pos2: &Isometry<f32>,
mesh2: &TriMesh,
flip2: bool,
) -> Result<Option<TriMesh>, MeshIntersectionError>
Expand description
Computes the intersection of two meshes.
The meshes must be oriented, have their half-edge topology computed, and must not be self-intersecting.
The result mesh vertex coordinates are given in the local-space of mesh1
.