#[repr(C)]pub struct TriMesh { /* private fields */ }
Expand description
A triangle mesh.
Implementations§
source§impl TriMesh
impl TriMesh
sourcepub fn bounding_sphere(&self, pos: &Isometry<Real>) -> BoundingSphere
pub fn bounding_sphere(&self, pos: &Isometry<Real>) -> BoundingSphere
Computes the world-space bounding sphere of this triangle mesh, transformed by pos
.
sourcepub fn local_bounding_sphere(&self) -> BoundingSphere
pub fn local_bounding_sphere(&self) -> BoundingSphere
Computes the local-space bounding sphere of this triangle mesh.
source§impl TriMesh
impl TriMesh
sourcepub fn canonical_split(
&self,
axis: usize,
bias: Real,
epsilon: Real
) -> SplitResult<Self>
pub fn canonical_split( &self, axis: usize, bias: Real, epsilon: Real ) -> SplitResult<Self>
Splits this TriMesh
along the given canonical axis.
This will split the Aabb by a plane with a normal with it’s axis
-th component set to 1.
The splitting plane is shifted wrt. the origin by the bias
(i.e. it passes through the point
equal to normal * bias
).
§Result
Returns the result of the split. The first mesh returned is the piece lying on the negative half-space delimited by the splitting plane. The second mesh returned is the piece lying on the positive half-space delimited by the splitting plane.
sourcepub fn split(
&self,
position: &Isometry<Real>,
axis: &UnitVector<Real>,
bias: Real,
epsilon: Real
) -> SplitResult<Self>
pub fn split( &self, position: &Isometry<Real>, axis: &UnitVector<Real>, bias: Real, epsilon: Real ) -> SplitResult<Self>
Splits this mesh, transformed by position
by a plane identified by its normal local_axis
and the bias
(i.e. the plane passes through the point equal to normal * bias
).
sourcepub fn local_split(
&self,
local_axis: &UnitVector<Real>,
bias: Real,
epsilon: Real
) -> SplitResult<Self>
pub fn local_split( &self, local_axis: &UnitVector<Real>, bias: Real, epsilon: Real ) -> SplitResult<Self>
Splits this mesh by a plane identified by its normal local_axis
and the bias
(i.e. the plane passes through the point equal to normal * bias
).
sourcepub fn canonical_intersection_with_plane(
&self,
axis: usize,
bias: Real,
epsilon: Real
) -> IntersectResult<Polyline>
pub fn canonical_intersection_with_plane( &self, axis: usize, bias: Real, epsilon: Real ) -> IntersectResult<Polyline>
Computes the intersection Polyline
s between this mesh and the plane identified by
the given canonical axis.
This will intersect the mesh by a plane with a normal with it’s axis
-th component set to 1.
The splitting plane is shifted wrt. the origin by the bias
(i.e. it passes through the point
equal to normal * bias
).
Note that the resultant polyline may have multiple connected components
sourcepub fn intersection_with_plane(
&self,
position: &Isometry<Real>,
axis: &UnitVector<Real>,
bias: Real,
epsilon: Real
) -> IntersectResult<Polyline>
pub fn intersection_with_plane( &self, position: &Isometry<Real>, axis: &UnitVector<Real>, bias: Real, epsilon: Real ) -> IntersectResult<Polyline>
Computes the intersection Polyline
s between this mesh, transformed by position
,
and a plane identified by its normal axis
and the bias
(i.e. the plane passes through the point equal to normal * bias
).
sourcepub fn intersection_with_local_plane(
&self,
local_axis: &UnitVector<Real>,
bias: Real,
epsilon: Real
) -> IntersectResult<Polyline>
pub fn intersection_with_local_plane( &self, local_axis: &UnitVector<Real>, bias: Real, epsilon: Real ) -> IntersectResult<Polyline>
Computes the intersection Polyline
s between this mesh
and a plane identified by its normal local_axis
and the bias
(i.e. the plane passes through the point equal to normal * bias
).
sourcepub fn intersection_with_aabb(
&self,
position: &Isometry<Real>,
flip_mesh: bool,
aabb: &Aabb,
flip_cuboid: bool,
epsilon: Real
) -> Option<Self>
pub fn intersection_with_aabb( &self, position: &Isometry<Real>, flip_mesh: bool, aabb: &Aabb, flip_cuboid: bool, epsilon: Real ) -> Option<Self>
Computes the intersection mesh between an Aabb and this mesh.
source§impl TriMesh
impl TriMesh
sourcepub fn new(vertices: Vec<Point<Real>>, indices: Vec<[u32; 3]>) -> Self
pub fn new(vertices: Vec<Point<Real>>, indices: Vec<[u32; 3]>) -> Self
Creates a new triangle mesh from a vertex buffer and an index buffer.
sourcepub fn with_flags(
vertices: Vec<Point<Real>>,
indices: Vec<[u32; 3]>,
flags: TriMeshFlags
) -> Self
pub fn with_flags( vertices: Vec<Point<Real>>, indices: Vec<[u32; 3]>, flags: TriMeshFlags ) -> Self
Creates a new triangle mesh from a vertex buffer and an index buffer, and flags controlling optional properties.
sourcepub fn set_flags(&mut self, flags: TriMeshFlags) -> Result<(), TopologyError>
pub fn set_flags(&mut self, flags: TriMeshFlags) -> Result<(), TopologyError>
Sets the flags of this triangle mesh, controlling its optional associated data.
sourcepub fn transform_vertices(&mut self, transform: &Isometry<Real>)
pub fn transform_vertices(&mut self, transform: &Isometry<Real>)
Transforms in-place the vertices of this triangle mesh.
sourcepub fn scaled(self, scale: &Vector<Real>) -> Self
pub fn scaled(self, scale: &Vector<Real>) -> Self
Returns a scaled version of this triangle mesh.
sourcepub fn flat_indices(&self) -> &[u32]
pub fn flat_indices(&self) -> &[u32]
A flat view of the index buffer of this mesh.
sourcepub fn triangles(&self) -> impl ExactSizeIterator<Item = Triangle> + '_
pub fn triangles(&self) -> impl ExactSizeIterator<Item = Triangle> + '_
An iterator through all the triangles of this mesh.
source§impl TriMesh
impl TriMesh
sourcepub fn flags(&self) -> TriMeshFlags
pub fn flags(&self) -> TriMeshFlags
The flags of this triangle mesh.
sourcepub fn aabb(&self, pos: &Isometry<Real>) -> Aabb
pub fn aabb(&self, pos: &Isometry<Real>) -> Aabb
Compute the axis-aligned bounding box of this triangle mesh.
sourcepub fn local_aabb(&self) -> &Aabb
pub fn local_aabb(&self) -> &Aabb
Gets the local axis-aligned bounding box of this triangle mesh.
sourcepub fn num_triangles(&self) -> usize
pub fn num_triangles(&self) -> usize
The number of triangles forming this mesh.
sourcepub fn is_backface(&self, feature: FeatureId) -> bool
pub fn is_backface(&self, feature: FeatureId) -> bool
Does the given feature ID identify a backface of this trimesh?
sourcepub fn triangle_normal_constraints(
&self,
i: u32
) -> Option<TrianglePseudoNormals>
pub fn triangle_normal_constraints( &self, i: u32 ) -> Option<TrianglePseudoNormals>
Returns the pseudo-normals of one of this mesh’s triangles, if it was computed.
This returns None
if the pseudo-normals of this triangle were not computed.
To have its pseudo-normals computed, be sure to set the TriMeshFlags
so that
they contain the TriMeshFlags::FIX_INTERNAL_EDGES
flag.
sourcepub fn topology(&self) -> Option<&TriMeshTopology>
pub fn topology(&self) -> Option<&TriMeshTopology>
Returns the topology information of this trimesh, if it has been computed.
sourcepub fn connected_components(&self) -> Option<&TriMeshConnectedComponents>
pub fn connected_components(&self) -> Option<&TriMeshConnectedComponents>
Returns the connected-component information of this trimesh, if it has been computed.
sourcepub fn pseudo_normals(&self) -> Option<&TriMeshPseudoNormals>
pub fn pseudo_normals(&self) -> Option<&TriMeshPseudoNormals>
The pseudo-normals of this triangle mesh, if they have been computed.
Trait Implementations§
source§impl From<HeightField> for TriMesh
impl From<HeightField> for TriMesh
source§fn from(heightfield: HeightField) -> Self
fn from(heightfield: HeightField) -> Self
source§impl PointQuery for TriMesh
impl PointQuery for TriMesh
source§fn project_local_point_with_max_dist(
&self,
pt: &Point<Real>,
solid: bool,
max_dist: Real
) -> Option<PointProjection>
fn project_local_point_with_max_dist( &self, pt: &Point<Real>, solid: bool, max_dist: Real ) -> Option<PointProjection>
Projects a point on self
transformed by m
, unless the projection lies further than the given max distance.
source§fn project_local_point(
&self,
point: &Point<Real>,
solid: bool
) -> PointProjection
fn project_local_point( &self, point: &Point<Real>, solid: bool ) -> PointProjection
self
. Read moresource§fn project_local_point_and_get_feature(
&self,
point: &Point<Real>
) -> (PointProjection, FeatureId)
fn project_local_point_and_get_feature( &self, point: &Point<Real> ) -> (PointProjection, FeatureId)
self
and returns the id of the
feature the point was projected on.source§fn contains_local_point(&self, point: &Point<Real>) -> bool
fn contains_local_point(&self, point: &Point<Real>) -> bool
self
.source§fn project_point_with_max_dist(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool,
max_dist: Real
) -> Option<PointProjection>
fn project_point_with_max_dist( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool, max_dist: Real ) -> Option<PointProjection>
self
transformed by m
, unless the projection lies further than the given max distance.source§fn distance_to_local_point(&self, pt: &Point<Real>, solid: bool) -> Real
fn distance_to_local_point(&self, pt: &Point<Real>, solid: bool) -> Real
self
.source§fn project_point(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool
) -> PointProjection
fn project_point( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool ) -> PointProjection
self
transformed by m
.source§fn distance_to_point(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool
) -> Real
fn distance_to_point( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool ) -> Real
self
transformed by m
.source§fn project_point_and_get_feature(
&self,
m: &Isometry<Real>,
pt: &Point<Real>
) -> (PointProjection, FeatureId)
fn project_point_and_get_feature( &self, m: &Isometry<Real>, pt: &Point<Real> ) -> (PointProjection, FeatureId)
self
transformed by m
and returns the id of the
feature the point was projected on.source§impl PointQueryWithLocation for TriMesh
impl PointQueryWithLocation for TriMesh
source§fn project_local_point_and_get_location_with_max_dist(
&self,
point: &Point<Real>,
solid: bool,
max_dist: Real
) -> Option<(PointProjection, Self::Location)>
fn project_local_point_and_get_location_with_max_dist( &self, point: &Point<Real>, solid: bool, max_dist: Real ) -> Option<(PointProjection, Self::Location)>
Projects a point on self
, with a maximum projection distance.
§type Location = (u32, TrianglePointLocation)
type Location = (u32, TrianglePointLocation)
source§fn project_local_point_and_get_location(
&self,
point: &Point<Real>,
solid: bool
) -> (PointProjection, Self::Location)
fn project_local_point_and_get_location( &self, point: &Point<Real>, solid: bool ) -> (PointProjection, Self::Location)
self
.source§fn project_point_and_get_location(
&self,
m: &Isometry<Real>,
pt: &Point<Real>,
solid: bool
) -> (PointProjection, Self::Location)
fn project_point_and_get_location( &self, m: &Isometry<Real>, pt: &Point<Real>, solid: bool ) -> (PointProjection, Self::Location)
self
transformed by m
.source§impl RayCast for TriMesh
impl RayCast for TriMesh
source§fn cast_local_ray(
&self,
ray: &Ray,
max_time_of_impact: Real,
solid: bool
) -> Option<Real>
fn cast_local_ray( &self, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<Real>
source§fn cast_local_ray_and_get_normal(
&self,
ray: &Ray,
max_time_of_impact: Real,
solid: bool
) -> Option<RayIntersection>
fn cast_local_ray_and_get_normal( &self, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<RayIntersection>
source§fn intersects_local_ray(&self, ray: &Ray, max_time_of_impact: Real) -> bool
fn intersects_local_ray(&self, ray: &Ray, max_time_of_impact: Real) -> bool
source§fn cast_ray(
&self,
m: &Isometry<Real>,
ray: &Ray,
max_time_of_impact: Real,
solid: bool
) -> Option<Real>
fn cast_ray( &self, m: &Isometry<Real>, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<Real>
source§fn cast_ray_and_get_normal(
&self,
m: &Isometry<Real>,
ray: &Ray,
max_time_of_impact: Real,
solid: bool
) -> Option<RayIntersection>
fn cast_ray_and_get_normal( &self, m: &Isometry<Real>, ray: &Ray, max_time_of_impact: Real, solid: bool ) -> Option<RayIntersection>
source§impl Shape for TriMesh
impl Shape for TriMesh
source§fn compute_local_aabb(&self) -> Aabb
fn compute_local_aabb(&self) -> Aabb
Aabb
of this shape.source§fn compute_local_bounding_sphere(&self) -> BoundingSphere
fn compute_local_bounding_sphere(&self) -> BoundingSphere
source§fn compute_aabb(&self, position: &Isometry<Real>) -> Aabb
fn compute_aabb(&self, position: &Isometry<Real>) -> Aabb
Aabb
of this shape with the given position.source§fn mass_properties(&self, density: Real) -> MassProperties
fn mass_properties(&self, density: Real) -> MassProperties
source§fn shape_type(&self) -> ShapeType
fn shape_type(&self) -> ShapeType
source§fn as_typed_shape(&self) -> TypedShape<'_>
fn as_typed_shape(&self) -> TypedShape<'_>
fn ccd_thickness(&self) -> Real
fn ccd_angular_thickness(&self) -> Real
fn as_composite_shape(&self) -> Option<&dyn SimdCompositeShape>
source§fn compute_bounding_sphere(&self, position: &Isometry<Real>) -> BoundingSphere
fn compute_bounding_sphere(&self, position: &Isometry<Real>) -> BoundingSphere
source§fn as_support_map(&self) -> Option<&dyn SupportMap>
fn as_support_map(&self) -> Option<&dyn SupportMap>
source§fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, Real)>
fn as_polygonal_feature_map(&self) -> Option<(&dyn PolygonalFeatureMap, Real)>
source§impl SimdCompositeShape for TriMesh
impl SimdCompositeShape for TriMesh
source§impl TypedSimdCompositeShape for TriMesh
impl TypedSimdCompositeShape for TriMesh
type PartShape = Triangle
type PartNormalConstraints = TrianglePseudoNormals
type PartId = u32
fn map_typed_part_at( &self, i: u32, f: impl FnMut(Option<&Isometry<Real>>, &Self::PartShape, Option<&Self::PartNormalConstraints>) )
fn map_untyped_part_at( &self, i: u32, f: impl FnMut(Option<&Isometry<Real>>, &dyn Shape, Option<&dyn NormalConstraints>) )
fn typed_qbvh(&self) -> &Qbvh<u32>
Auto Trait Implementations§
impl Freeze for TriMesh
impl RefUnwindSafe for TriMesh
impl Send for TriMesh
impl Sync for TriMesh
impl Unpin for TriMesh
impl UnwindSafe for TriMesh
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.