Function parry3d::transformation::polygons_intersection_points
source · pub fn polygons_intersection_points(
poly1: &[Point2<Real>],
poly2: &[Point2<Real>]
) -> Result<Vec<Vec<Point2<Real>>>, PolygonsIntersectionError>
Expand description
Compute intersections between two polygons that may be non-convex but that must not self-intersect.
The input polygons are assumed to not self-intersect, and to be oriented counter-clockwise.
The resulting polygon is output vertex-by-vertex to the out
closure.
If two None
are given to the out
closure, then one connected component of the intersection
polygon is complete.
If the polygons are known to be convex, use convex_polygons_intersection_points
instead for better
performances.