pub struct Voxel {
pub coords: Point<u32>,
pub is_on_surface: bool,
/* private fields */
}Expand description
A single voxel in a voxel grid.
A voxel represents a cubic (or square in 2D) cell in a discrete grid. Each voxel is identified by its integer grid coordinates and contains metadata about its position relative to the voxelized shape.
§Fields
-
coords: The grid position(i, j)in 2D or(i, j, k)in 3D. These are integer coordinates in the voxel grid, not world-space coordinates. -
is_on_surface: Whether this voxel intersects the surface boundary of the shape. Iffalse, the voxel is completely inside the shape (only possible when usingFillMode::FloodFill).
§Example
use parry3d::transformation::voxelization::{FillMode, VoxelSet};
use parry3d::shape::Ball;
///
let ball = Ball::new(1.0);
let (vertices, indices) = ball.to_trimesh(10, 10);
let voxels = VoxelSet::voxelize(
&vertices,
&indices,
8,
FillMode::FloodFill { detect_cavities: false },
false,
);
// Examine individual voxels
for voxel in voxels.voxels() {
// Grid coordinates (integer position in the voxel grid)
println!("Grid position: {:?}", voxel.coords);
// World-space position (actual 3D coordinates)
let world_pos = voxels.get_voxel_point(voxel);
println!("World position: {:?}", world_pos);
// Surface vs interior
if voxel.is_on_surface {
println!("This voxel is on the surface boundary");
} else {
println!("This voxel is inside the shape");
}
}Fields§
§coords: Point<u32>The integer coordinates of the voxel as part of the voxel grid.
is_on_surface: boolIs this voxel on the surface of the volume (i.e. not inside of it)?
Trait Implementations§
impl Copy for Voxel
Auto Trait Implementations§
impl Freeze for Voxel
impl RefUnwindSafe for Voxel
impl Send for Voxel
impl Sync for Voxel
impl Unpin for Voxel
impl UnwindSafe for Voxel
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