Struct parry3d::transformation::voxelization::VoxelizedVolume
source · pub struct VoxelizedVolume { /* private fields */ }
Expand description
A cubic volume filled with voxels.
Implementations§
source§impl VoxelizedVolume
impl VoxelizedVolume
sourcepub fn voxelize(
points: &[Point<Real>],
indices: &[[u32; 3]],
resolution: u32,
fill_mode: FillMode,
keep_voxel_to_primitives_map: bool
) -> Self
pub fn voxelize( points: &[Point<Real>], indices: &[[u32; 3]], resolution: u32, fill_mode: FillMode, keep_voxel_to_primitives_map: bool ) -> Self
Voxelizes the given shape described by its boundary: a triangle mesh (in 3D) or polyline (in 2D).
§Parameters
points
- The vertex buffer of the boundary of the shape to voxelize.indices
- The index buffer of the boundary of the shape to voxelize.resolution
- Controls the number of subdivision done along each axis. This number is the number of subdivisions along the axis where the input shape has the largest extent. The other dimensions will have a different automatically-determined resolution (in order to keep the voxels cubic).fill_mode
- Controls what is being voxelized.keep_voxel_to_primitives_map
- If set totrue
a map between the voxels and the primitives (3D triangles or 2D segments) it intersects will be computed.
sourcepub fn resolution(&self) -> [u32; 3]
pub fn resolution(&self) -> [u32; 3]
The number of voxel subdivisions along each coordinate axis.
sourcepub fn scale(&self) -> Real
pub fn scale(&self) -> Real
The scale factor that needs to be applied to the voxels of self
in order to give them the size matching the original model’s size.
sourcepub fn voxel(&self, i: u32, j: u32, k: u32) -> VoxelValue
pub fn voxel(&self, i: u32, j: u32, k: u32) -> VoxelValue
The value of the given voxel.
In 2D, the
k` argument is ignored.
sourcepub fn to_trimesh(&self, value: VoxelValue) -> (Vec<Point<Real>>, Vec<[u32; 3]>)
pub fn to_trimesh(&self, value: VoxelValue) -> (Vec<Point<Real>>, Vec<[u32; 3]>)
Naive conversion of all the voxels with the given value
to a triangle-mesh.
This conversion is extremely naive: it will simply collect all the 12 triangles forming the faces of each voxel. No actual boundary extraction is done.
Trait Implementations§
source§impl From<VoxelizedVolume> for VoxelSet
impl From<VoxelizedVolume> for VoxelSet
source§fn from(shape: VoxelizedVolume) -> Self
fn from(shape: VoxelizedVolume) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for VoxelizedVolume
impl RefUnwindSafe for VoxelizedVolume
impl Send for VoxelizedVolume
impl Sync for VoxelizedVolume
impl Unpin for VoxelizedVolume
impl UnwindSafe for VoxelizedVolume
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