pub struct EffectiveCharacterMovement {
pub translation: Vector<f32>,
pub grounded: bool,
pub is_sliding_down_slope: bool,
}Expand description
The effective movement computed by the character controller.
Fields§
§translation: Vector<f32>The movement to apply.
grounded: boolIs the character touching the ground after applying EffectiveKineamticMovement::translation?
is_sliding_down_slope: boolIs the character sliding down a slope due to slope angle being larger than min_slope_slide_angle?
Trait Implementations§
Auto Trait Implementations§
impl Freeze for EffectiveCharacterMovement
impl RefUnwindSafe for EffectiveCharacterMovement
impl Send for EffectiveCharacterMovement
impl Sync for EffectiveCharacterMovement
impl Unpin for EffectiveCharacterMovement
impl UnwindSafe for EffectiveCharacterMovement
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