Expand description
Utilities for controlling the trajectories of objects in a non-physical way.
Structs§
- Character
Autostep - Configuration for the auto-stepping character controller feature.
- Character
Collision - A collision between the character and its environment during its movement.
- Effective
Character Movement - The effective movement computed by the character controller.
- Kinematic
Character Controller - A kinematic character controller for player/NPC movement (walking, climbing, sliding).
- PdController
- A Proportional-Derivative (PD) controller.
- PdErrors
- Position or velocity errors measured for PID control.
- PidController
- A Proportional-Integral-Derivative (PID) controller.
Enums§
- Character
Length - A length measure used for various options of a character controller.