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CCDSolver

Struct CCDSolver 

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pub struct CCDSolver { /* private fields */ }
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Continuous Collision Detection solver preventing fast objects from tunneling: after the solver, bodies that moved more than half their thinnest extent sweep their colliders and next_position is clamped to the earliest impact — velocities untouched, no re-solve; the residual approach resolves next step via speculative contacts.

Fast dynamic bodies sweep against fixed colliders and soft-body meshes; ccd_enabled makes a bullet that also sweeps kinematic/dynamic bodies (never other bullets); mesh-like colliders are never the moving shape; compounds sweep per convex child; max_ccd_substeps = 0 disables CCD.

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impl CCDSolver

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pub fn new() -> Self

Initializes a new CCD solver

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pub fn invalidate_fixed_targets_cache(&mut self)

Discards the cached fixed-target list used by the non-bullet continuous pass. This must be called any time the fixed targets change. If using the physics pipeline, it is called for you. If not, it must be called manually.

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pub fn update_ccd_active_flags( &self, islands: &IslandManager, bodies: &mut RigidBodySet, dt: f32, include_forces: bool, ) -> bool

Updates the set of bodies that needs CCD to be resolved.

Returns true if any rigid-body must have CCD resolved.

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pub fn find_first_impact( &mut self, dt: f32, params: &IntegrationParameters, islands: &IslandManager, bodies: &RigidBodySet, colliders: &ColliderSet, broad_phase: &mut BroadPhaseBvh, narrow_phase: &NarrowPhase, hooks: &dyn PhysicsHooks, ) -> Option<f32>

Find the first time a CCD-active body has a non-sensor collider hitting another non-sensor collider, for the multi-substep splitter.

Returns the impact time in [0, dt) if any.

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pub fn solve_continuous( &mut self, params: &IntegrationParameters, islands: &IslandManager, bodies: &mut RigidBodySet, colliders: &ColliderSet, soft_bodies: &SoftBodySet, broad_phase: &mut BroadPhaseBvh, narrow_phase: &NarrowPhase, hooks: &dyn PhysicsHooks, events: &dyn EventHandler, )

Runs the continuous-collision pass on all fast bodies and clamps their next_position to their earliest time of impact: non-bullets sweep the automatic targets (fixed colliders and soft-body collision meshes) first, then bullets sweep every (possibly already clamped) body; velocities are never modified. Sensor crossings the narrow phase would miss entirely emit paired Started/Stopped intersection events.

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impl Clone for CCDSolver

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fn clone(&self) -> CCDSolver

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for CCDSolver

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fn default() -> CCDSolver

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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