JointMotor

Struct JointMotor 

Source
pub struct JointMotor {
    pub target_vel: f32,
    pub target_pos: f32,
    pub stiffness: f32,
    pub damping: f32,
    pub max_force: f32,
    pub impulse: f32,
    pub model: MotorModel,
}
Expand description

A powered motor that drives a joint toward a target position/velocity.

Motors add actuation to joints - they apply forces to make the joint move toward a desired state. Think of them as servos, electric motors, or hydraulic actuators.

§Two control modes

  1. Velocity control: Set target_vel to make the motor spin/slide at constant speed
  2. Position control: Set target_pos with stiffness/damping to reach a target angle/position

You can combine both for precise control.

§Parameters

  • stiffness: How strongly to pull toward target (spring constant)
  • damping: Resistance to motion (prevents oscillation)
  • max_force: Maximum force/torque the motor can apply

§Example

// Motor that spins a wheel at 10 rad/s
revolute_joint.set_motor_velocity(10.0, 0.8);

// Motor that moves to position 5.0
prismatic_joint.set_motor_position(5.0, 100.0, 10.0);  // stiffness=100, damping=10

Fields§

§target_vel: f32

Target velocity (units/sec for prismatic, rad/sec for revolute).

§target_pos: f32

Target position (units for prismatic, radians for revolute).

§stiffness: f32

Spring constant - how strongly to pull toward target position.

§damping: f32

Damping coefficient - resistance to motion (prevents oscillation).

§max_force: f32

Maximum force the motor can apply (Newtons for prismatic, Nm for revolute).

§impulse: f32

Internal: current impulse being applied.

§model: MotorModel

Force-based or acceleration-based motor model.

Trait Implementations§

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impl Clone for JointMotor

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fn clone(&self) -> JointMotor

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for JointMotor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for JointMotor

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for JointMotor

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fn eq(&self, other: &JointMotor) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for JointMotor

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impl StructuralPartialEq for JointMotor

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