pub struct ColliderBuilder {Show 17 fields
pub shape: SharedShape,
pub mass_properties: ColliderMassProps,
pub friction: f32,
pub friction_combine_rule: CoefficientCombineRule,
pub restitution: f32,
pub restitution_combine_rule: CoefficientCombineRule,
pub position: Isometry<f32>,
pub is_sensor: bool,
pub active_collision_types: ActiveCollisionTypes,
pub active_hooks: ActiveHooks,
pub active_events: ActiveEvents,
pub user_data: u128,
pub collision_groups: InteractionGroups,
pub solver_groups: InteractionGroups,
pub enabled: bool,
pub contact_force_event_threshold: f32,
pub contact_skin: f32,
}
Expand description
A structure responsible for building a new collider.
Fields§
§shape: SharedShape
The shape of the collider to be built.
mass_properties: ColliderMassProps
Controls the way the collider’s mass-properties are computed.
friction: f32
The friction coefficient of the collider to be built.
friction_combine_rule: CoefficientCombineRule
The rule used to combine two friction coefficients.
restitution: f32
The restitution coefficient of the collider to be built.
restitution_combine_rule: CoefficientCombineRule
The rule used to combine two restitution coefficients.
position: Isometry<f32>
The position of this collider.
is_sensor: bool
Is this collider a sensor?
active_collision_types: ActiveCollisionTypes
Contact pairs enabled for this collider.
active_hooks: ActiveHooks
Physics hooks enabled for this collider.
active_events: ActiveEvents
Events enabled for this collider.
user_data: u128
The user-data of the collider being built.
collision_groups: InteractionGroups
The collision groups for the collider being built.
solver_groups: InteractionGroups
The solver groups for the collider being built.
enabled: bool
Will the collider being built be enabled?
contact_force_event_threshold: f32
The total force magnitude beyond which a contact force event can be emitted.
contact_skin: f32
An extra thickness around the collider shape to keep them further apart when colliding.
Implementations§
Source§impl ColliderBuilder
impl ColliderBuilder
Sourcepub fn new(shape: SharedShape) -> Self
pub fn new(shape: SharedShape) -> Self
Initialize a new collider builder with the given shape.
Sourcepub fn compound(shapes: Vec<(Isometry<f32>, SharedShape)>) -> Self
pub fn compound(shapes: Vec<(Isometry<f32>, SharedShape)>) -> Self
Initialize a new collider builder with a compound shape.
Sourcepub fn ball(radius: f32) -> Self
pub fn ball(radius: f32) -> Self
Initialize a new collider builder with a ball shape defined by its radius.
Sourcepub fn halfspace(outward_normal: Unit<Vector<f32>>) -> Self
pub fn halfspace(outward_normal: Unit<Vector<f32>>) -> Self
Initialize a new collider build with a half-space shape defined by the outward normal of its planar boundary.
Sourcepub fn cuboid(hx: f32, hy: f32) -> Self
pub fn cuboid(hx: f32, hy: f32) -> Self
Initialize a new collider builder with a cuboid shape defined by its half-extents.
Sourcepub fn round_cuboid(hx: f32, hy: f32, border_radius: f32) -> Self
pub fn round_cuboid(hx: f32, hy: f32, border_radius: f32) -> Self
Initialize a new collider builder with a round cuboid shape defined by its half-extents and border radius.
Sourcepub fn capsule_from_endpoints(a: Point<f32>, b: Point<f32>, radius: f32) -> Self
pub fn capsule_from_endpoints(a: Point<f32>, b: Point<f32>, radius: f32) -> Self
Initialize a new collider builder with a capsule defined from its endpoints.
See also ColliderBuilder::capsule_x
, ColliderBuilder::capsule_y
,
(and ColliderBuilder::capsule_z
in 3D only)
for a simpler way to build capsules with common
orientations.
Sourcepub fn capsule_x(half_height: f32, radius: f32) -> Self
pub fn capsule_x(half_height: f32, radius: f32) -> Self
Initialize a new collider builder with a capsule shape aligned with the x
axis.
Sourcepub fn capsule_y(half_height: f32, radius: f32) -> Self
pub fn capsule_y(half_height: f32, radius: f32) -> Self
Initialize a new collider builder with a capsule shape aligned with the y
axis.
Sourcepub fn segment(a: Point<f32>, b: Point<f32>) -> Self
pub fn segment(a: Point<f32>, b: Point<f32>) -> Self
Initializes a collider builder with a segment shape.
Sourcepub fn triangle(a: Point<f32>, b: Point<f32>, c: Point<f32>) -> Self
pub fn triangle(a: Point<f32>, b: Point<f32>, c: Point<f32>) -> Self
Initializes a collider builder with a triangle shape.
Sourcepub fn round_triangle(
a: Point<f32>,
b: Point<f32>,
c: Point<f32>,
border_radius: f32,
) -> Self
pub fn round_triangle( a: Point<f32>, b: Point<f32>, c: Point<f32>, border_radius: f32, ) -> Self
Initializes a collider builder with a triangle shape with round corners.
Sourcepub fn polyline(
vertices: Vec<Point<f32>>,
indices: Option<Vec<[u32; 2]>>,
) -> Self
pub fn polyline( vertices: Vec<Point<f32>>, indices: Option<Vec<[u32; 2]>>, ) -> Self
Initializes a collider builder with a polyline shape defined by its vertex and index buffers.
Sourcepub fn trimesh(
vertices: Vec<Point<f32>>,
indices: Vec<[u32; 3]>,
) -> Result<Self, TriMeshBuilderError>
pub fn trimesh( vertices: Vec<Point<f32>>, indices: Vec<[u32; 3]>, ) -> Result<Self, TriMeshBuilderError>
Initializes a collider builder with a triangle mesh shape defined by its vertex and index buffers.
Sourcepub fn trimesh_with_flags(
vertices: Vec<Point<f32>>,
indices: Vec<[u32; 3]>,
flags: TriMeshFlags,
) -> Result<Self, TriMeshBuilderError>
pub fn trimesh_with_flags( vertices: Vec<Point<f32>>, indices: Vec<[u32; 3]>, flags: TriMeshFlags, ) -> Result<Self, TriMeshBuilderError>
Initializes a collider builder with a triangle mesh shape defined by its vertex and index buffers and flags controlling its pre-processing.
Sourcepub fn converted_trimesh(
vertices: Vec<Point<f32>>,
indices: Vec<[u32; 3]>,
converter: MeshConverter,
) -> Result<Self, MeshConverterError>
pub fn converted_trimesh( vertices: Vec<Point<f32>>, indices: Vec<[u32; 3]>, converter: MeshConverter, ) -> Result<Self, MeshConverterError>
Initializes a collider builder with a shape converted from the given triangle mesh index and vertex buffer.
All the conversion variants could be achieved with other constructors of ColliderBuilder
but having this specified by an enum can occasionally be easier or more flexible (determined
at runtime).
Sourcepub fn convex_decomposition(
vertices: &[Point<f32>],
indices: &[[u32; 2]],
) -> Self
pub fn convex_decomposition( vertices: &[Point<f32>], indices: &[[u32; 2]], ) -> Self
Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts.
Sourcepub fn round_convex_decomposition(
vertices: &[Point<f32>],
indices: &[[u32; 2]],
border_radius: f32,
) -> Self
pub fn round_convex_decomposition( vertices: &[Point<f32>], indices: &[[u32; 2]], border_radius: f32, ) -> Self
Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts dilated with round corners.
Sourcepub fn convex_decomposition_with_params(
vertices: &[Point<f32>],
indices: &[[u32; 2]],
params: &VHACDParameters,
) -> Self
pub fn convex_decomposition_with_params( vertices: &[Point<f32>], indices: &[[u32; 2]], params: &VHACDParameters, ) -> Self
Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts.
Sourcepub fn round_convex_decomposition_with_params(
vertices: &[Point<f32>],
indices: &[[u32; 2]],
params: &VHACDParameters,
border_radius: f32,
) -> Self
pub fn round_convex_decomposition_with_params( vertices: &[Point<f32>], indices: &[[u32; 2]], params: &VHACDParameters, border_radius: f32, ) -> Self
Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts dilated with round corners.
Sourcepub fn convex_hull(points: &[Point<f32>]) -> Option<Self>
pub fn convex_hull(points: &[Point<f32>]) -> Option<Self>
Initializes a new collider builder with a 2D convex polygon or 3D convex polyhedron obtained after computing the convex-hull of the given points.
Sourcepub fn round_convex_hull(
points: &[Point<f32>],
border_radius: f32,
) -> Option<Self>
pub fn round_convex_hull( points: &[Point<f32>], border_radius: f32, ) -> Option<Self>
Initializes a new collider builder with a round 2D convex polygon or 3D convex polyhedron
obtained after computing the convex-hull of the given points. The shape is dilated
by a sphere of radius border_radius
.
Sourcepub fn convex_polyline(points: Vec<Point<f32>>) -> Option<Self>
pub fn convex_polyline(points: Vec<Point<f32>>) -> Option<Self>
Creates a new collider builder that is a convex polygon formed by the given polyline assumed to be convex (no convex-hull will be automatically computed).
Sourcepub fn round_convex_polyline(
points: Vec<Point<f32>>,
border_radius: f32,
) -> Option<Self>
pub fn round_convex_polyline( points: Vec<Point<f32>>, border_radius: f32, ) -> Option<Self>
Creates a new collider builder that is a round convex polygon formed by the
given polyline assumed to be convex (no convex-hull will be automatically
computed). The polygon shape is dilated by a sphere of radius border_radius
.
Sourcepub fn heightfield(heights: DVector<f32>, scale: Vector<f32>) -> Self
pub fn heightfield(heights: DVector<f32>, scale: Vector<f32>) -> Self
Initializes a collider builder with a heightfield shape defined by its set of height and a scale factor along each coordinate axis.
Sourcepub fn default_friction() -> f32
pub fn default_friction() -> f32
The default friction coefficient used by the collider builder.
Sourcepub fn default_density() -> f32
pub fn default_density() -> f32
The default density used by the collider builder.
Sourcepub fn user_data(self, data: u128) -> Self
pub fn user_data(self, data: u128) -> Self
Sets an arbitrary user-defined 128-bit integer associated to the colliders built by this builder.
Sourcepub fn collision_groups(self, groups: InteractionGroups) -> Self
pub fn collision_groups(self, groups: InteractionGroups) -> Self
Sets the collision groups used by this collider.
Two colliders will interact iff. their collision groups are compatible. See InteractionGroups::test for details.
Sourcepub fn solver_groups(self, groups: InteractionGroups) -> Self
pub fn solver_groups(self, groups: InteractionGroups) -> Self
Sets the solver groups used by this collider.
Forces between two colliders in contact will be computed iff their solver groups are compatible. See InteractionGroups::test for details.
Sourcepub fn sensor(self, is_sensor: bool) -> Self
pub fn sensor(self, is_sensor: bool) -> Self
Sets whether or not the collider built by this builder is a sensor.
Sourcepub fn active_hooks(self, active_hooks: ActiveHooks) -> Self
pub fn active_hooks(self, active_hooks: ActiveHooks) -> Self
The set of physics hooks enabled for this collider.
Sourcepub fn active_events(self, active_events: ActiveEvents) -> Self
pub fn active_events(self, active_events: ActiveEvents) -> Self
The set of events enabled for this collider.
Sourcepub fn active_collision_types(
self,
active_collision_types: ActiveCollisionTypes,
) -> Self
pub fn active_collision_types( self, active_collision_types: ActiveCollisionTypes, ) -> Self
The set of active collision types for this collider.
Sourcepub fn friction(self, friction: f32) -> Self
pub fn friction(self, friction: f32) -> Self
Sets the friction coefficient of the collider this builder will build.
Sourcepub fn friction_combine_rule(self, rule: CoefficientCombineRule) -> Self
pub fn friction_combine_rule(self, rule: CoefficientCombineRule) -> Self
Sets the rule to be used to combine two friction coefficients in a contact.
Sourcepub fn restitution(self, restitution: f32) -> Self
pub fn restitution(self, restitution: f32) -> Self
Sets the restitution coefficient of the collider this builder will build.
Sourcepub fn restitution_combine_rule(self, rule: CoefficientCombineRule) -> Self
pub fn restitution_combine_rule(self, rule: CoefficientCombineRule) -> Self
Sets the rule to be used to combine two restitution coefficients in a contact.
Sourcepub fn density(self, density: f32) -> Self
pub fn density(self, density: f32) -> Self
Sets the uniform density of the collider this builder will build.
This will be overridden by a call to Self::mass
or Self::mass_properties
so it only
makes sense to call either Self::density
or Self::mass
or Self::mass_properties
.
The mass and angular inertia of this collider will be computed automatically based on its shape.
Sourcepub fn mass(self, mass: f32) -> Self
pub fn mass(self, mass: f32) -> Self
Sets the mass of the collider this builder will build.
This will be overridden by a call to Self::density
or Self::mass_properties
so it only
makes sense to call either Self::density
or Self::mass
or Self::mass_properties
.
The angular inertia of this collider will be computed automatically based on its shape and this mass value.
Sourcepub fn mass_properties(self, mass_properties: MassProperties) -> Self
pub fn mass_properties(self, mass_properties: MassProperties) -> Self
Sets the mass properties of the collider this builder will build.
This will be overridden by a call to Self::density
or Self::mass
so it only
makes sense to call either Self::density
or Self::mass
or Self::mass_properties
.
Sourcepub fn contact_force_event_threshold(self, threshold: f32) -> Self
pub fn contact_force_event_threshold(self, threshold: f32) -> Self
Sets the total force magnitude beyond which a contact force event can be emitted.
Sourcepub fn translation(self, translation: Vector<f32>) -> Self
pub fn translation(self, translation: Vector<f32>) -> Self
Sets the initial translation of the collider to be created.
If the collider will be attached to a rigid-body, this sets the translation relative to the rigid-body it will be attached to.
Sourcepub fn rotation(self, angle: AngVector<f32>) -> Self
pub fn rotation(self, angle: AngVector<f32>) -> Self
Sets the initial orientation of the collider to be created.
If the collider will be attached to a rigid-body, this sets the orientation relative to the rigid-body it will be attached to.
Sourcepub fn position(self, pos: Isometry<f32>) -> Self
pub fn position(self, pos: Isometry<f32>) -> Self
Sets the initial position (translation and orientation) of the collider to be created.
If the collider will be attached to a rigid-body, this sets the position relative to the rigid-body it will be attached to.
Sourcepub fn position_wrt_parent(self, pos: Isometry<f32>) -> Self
👎Deprecated: Use .position
instead.
pub fn position_wrt_parent(self, pos: Isometry<f32>) -> Self
.position
instead.Sets the initial position (translation and orientation) of the collider to be created, relative to the rigid-body it is attached to.
Sourcepub fn delta(self, delta: Isometry<f32>) -> Self
👎Deprecated: Use .position
instead.
pub fn delta(self, delta: Isometry<f32>) -> Self
.position
instead.Set the position of this collider in the local-space of the rigid-body it is attached to.
Sourcepub fn contact_skin(self, skin_thickness: f32) -> Self
pub fn contact_skin(self, skin_thickness: f32) -> Self
Sets the contact skin of the collider.
The contact skin acts as if the collider was enlarged with a skin of width skin_thickness
around it, keeping objects further apart when colliding.
A non-zero contact skin can increase performance, and in some cases, stability. However it creates a small gap between colliding object (equal to the sum of their skin). If the skin is sufficiently small, this might not be visually significant or can be hidden by the rendering assets.
Trait Implementations§
Source§impl Clone for ColliderBuilder
impl Clone for ColliderBuilder
Source§fn clone(&self) -> ColliderBuilder
fn clone(&self) -> ColliderBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for ColliderBuilder
impl Debug for ColliderBuilder
Source§impl Default for ColliderBuilder
impl Default for ColliderBuilder
Source§impl From<ColliderBuilder> for Collider
impl From<ColliderBuilder> for Collider
Source§fn from(val: ColliderBuilder) -> Collider
fn from(val: ColliderBuilder) -> Collider
Auto Trait Implementations§
impl Freeze for ColliderBuilder
impl !RefUnwindSafe for ColliderBuilder
impl Send for ColliderBuilder
impl Sync for ColliderBuilder
impl Unpin for ColliderBuilder
impl !UnwindSafe for ColliderBuilder
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