pub struct ChannelEventCollector { /* private fields */ }Expand description
A ready-to-use event handler that collects events into channels for later processing.
Instead of processing events immediately during physics step, this collector sends them to channels that you can poll from your game loop. This is the recommended approach.
§Example
use std::sync::mpsc::channel;
let (collision_send, collision_recv) = channel();
let (contact_force_send, contact_force_recv) = channel();
let event_handler = ChannelEventCollector::new(collision_send, contact_force_send);
// After physics step:
while let Ok(collision_event) = collision_recv.try_recv() {
match collision_event {
CollisionEvent::Started(h1, h2, _) => println!("Collision!"),
CollisionEvent::Stopped(h1, h2, _) => println!("Separated"),
}
}Implementations§
Source§impl ChannelEventCollector
impl ChannelEventCollector
Sourcepub fn new(
collision_event_sender: Sender<CollisionEvent>,
contact_force_event_sender: Sender<ContactForceEvent>,
) -> Self
pub fn new( collision_event_sender: Sender<CollisionEvent>, contact_force_event_sender: Sender<ContactForceEvent>, ) -> Self
Initialize a new collision event handler from channel senders.
Trait Implementations§
Source§impl EventHandler for ChannelEventCollector
impl EventHandler for ChannelEventCollector
Source§fn handle_collision_event(
&self,
_bodies: &RigidBodySet,
_colliders: &ColliderSet,
event: CollisionEvent,
_: Option<&ContactPair>,
)
fn handle_collision_event( &self, _bodies: &RigidBodySet, _colliders: &ColliderSet, event: CollisionEvent, _: Option<&ContactPair>, )
Called when two colliders start or stop touching each other. Read more
Source§fn handle_contact_force_event(
&self,
dt: f32,
_bodies: &RigidBodySet,
_colliders: &ColliderSet,
contact_pair: &ContactPair,
total_force_magnitude: f32,
)
fn handle_contact_force_event( &self, dt: f32, _bodies: &RigidBodySet, _colliders: &ColliderSet, contact_pair: &ContactPair, total_force_magnitude: f32, )
Called when contact forces exceed a threshold. Read more
Auto Trait Implementations§
impl Freeze for ChannelEventCollector
impl RefUnwindSafe for ChannelEventCollector
impl Send for ChannelEventCollector
impl Sync for ChannelEventCollector
impl Unpin for ChannelEventCollector
impl UnwindSafe for ChannelEventCollector
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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