pub struct CharacterCollision {
pub handle: ColliderHandle,
pub character_pos: Isometry<f32>,
pub translation_applied: Vector<f32>,
pub translation_remaining: Vector<f32>,
pub hit: ShapeCastHit,
}
Expand description
A collision between the character and its environment during its movement.
Fields§
§handle: ColliderHandle
The collider hit by the character.
character_pos: Isometry<f32>
The position of the character when the collider was hit.
translation_applied: Vector<f32>
The translation that was already applied to the character when the hit happens.
translation_remaining: Vector<f32>
The translations that was still waiting to be applied to the character when the hit happens.
hit: ShapeCastHit
Geometric information about the hit.
Trait Implementations§
Source§impl Clone for CharacterCollision
impl Clone for CharacterCollision
Source§fn clone(&self) -> CharacterCollision
fn clone(&self) -> CharacterCollision
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CharacterCollision
impl Debug for CharacterCollision
impl Copy for CharacterCollision
Auto Trait Implementations§
impl Freeze for CharacterCollision
impl RefUnwindSafe for CharacterCollision
impl Send for CharacterCollision
impl Sync for CharacterCollision
impl Unpin for CharacterCollision
impl UnwindSafe for CharacterCollision
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