Expand description
Utilities for controlling the trajectories of objects in a non-physical way.
Structs§
- Configuration for the auto-stepping character controller feature.
- A collision between the character and its environment during its movement.
- A character controller to simulate vehicles using ray-casting for the wheels.
- The effective movement computed by the character controller.
- A character controller for kinematic bodies.
- A Proportional-Derivative (PD) controller.
- Position or velocity errors measured for PID control.
- A Proportional-Integral-Derivative (PID) controller.
- A wheel attached to a vehicle.
- Parameters affecting the physical behavior of a wheel.
Enums§
- A length measure used for various options of a character controller.