pub struct SoftMeshBinding { /* private fields */ }Expand description
How a deformable collider follows its soft body, and the collision settings that are not the collider’s own.
Implementations§
Source§impl SoftMeshBinding
impl SoftMeshBinding
Sourcepub fn direct(particles: Vec<u32>) -> Self
pub fn direct(particles: Vec<u32>) -> Self
Binds vertex i of the mesh to particles[i], which must belong to the cluster.
Sourcepub fn direct_by_position(eps: f32) -> Self
pub fn direct_by_position(eps: f32) -> Self
Binds every vertex to the particle of the cluster closest to it, within eps.
Sourcepub fn skinned() -> Self
pub fn skinned() -> Self
Binds every vertex to the cell of the cluster holding it (cage simulation).
Sourcepub fn self_contacts(self, enabled: bool) -> Self
pub fn self_contacts(self, enabled: bool) -> Self
Enables collisions of this mesh with itself.
Trait Implementations§
Source§impl Clone for SoftMeshBinding
impl Clone for SoftMeshBinding
Source§fn clone(&self) -> SoftMeshBinding
fn clone(&self) -> SoftMeshBinding
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SoftMeshBinding
impl RefUnwindSafe for SoftMeshBinding
impl Send for SoftMeshBinding
impl Sync for SoftMeshBinding
impl Unpin for SoftMeshBinding
impl UnsafeUnpin for SoftMeshBinding
impl UnwindSafe for SoftMeshBinding
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