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Structures related to dynamics: bodies, impulse_joints, etc.
Structs§
- Flags affecting the behavior of the constraints solver for a given contact manifold.
- A pair of rigid body handles.
- Solver responsible for performing motion-clamping on fast-moving bodies.
- A fixed joint, locks all relative motion between two bodies.
- Create fixed joints using the builder pattern.
- A generic joint.
- Create generic joints using the builder pattern.
- An impulse-based joint attached to two bodies.
- The unique identifier of a joint added to the joint set. The unique identifier of a collider added to a collider set.
- A set of impulse_joints that can be handled by a physics
World
. - Parameters for a time-step of the physics engine.
- Options for the jacobian-based Inverse Kinematics solver for multibodies.
- Structure responsible for maintaining the set of active rigid-bodies, and putting non-moving rigid-bodies to sleep to save computation times.
- A bit mask identifying multiple degrees of freedom of a joint.
- The limits of a joint along one of its degrees of freedom.
- A joint’s motor along one of its degrees of freedom.
- Flags affecting the behavior of the constraints solver for a given contact manifold.
- The local mass properties of a rigid-body.
- An articulated body simulated using the reduced-coordinates approach.
- The temporary index of a multibody added to a
MultibodyJointSet
. - An joint attached to two bodies based on the reduced coordinates formalism.
- The unique handle of an multibody_joint added to a
MultibodyJointSet
. - A set of rigid bodies that can be handled by a physics pipeline.
- One link of a multibody.
- Indexes usable to get a multibody link from a
MultibodyJointSet
. - A prismatic joint, locks all relative motion between two bodies except for translation along the joint’s principal axis.
- Create prismatic joints using the builder pattern.
- A revolute joint, locks all relative motion except for rotation along the joint’s principal axis.
- Create revolute joints using the builder pattern.
- A rigid body.
- The rb_activation status of a body.
- A builder for rigid-bodies.
- Information used for Continuous-Collision-Detection.
- Flags describing how the rigid-body has been modified by the user.
- The set of colliders attached to this rigid-bodies.
- Damping factors to progressively slow down a rigid-body.
- The dominance groups of a rigid-body.
- The user-defined external forces applied to this rigid-body.
- The unique handle of a rigid body added to a
RigidBodySet
. - Internal identifiers used by the physics engine.
- The mass properties of a rigid-body.
- The position of this rigid-body.
- A set of rigid bodies that can be handled by a physics pipeline.
- The velocities of this rigid-body.
- A rope joint, limits the maximum distance between two bodies
- Create rope joints using the builder pattern.
- A spherical joint, locks all relative translations between two bodies.
- Create spherical joints using the builder pattern.
- A spring-damper joint, applies a force proportional to the distance between two objects.
- A SpringJoint joint using the builder pattern.
Enums§
- Rules used to combine two coefficients.
- Identifiers of degrees of freedoms of a joint.
- Enum indicating whether or not a joint is enabled.
- The spring-like model used for constraints resolution.
- Mass and angular inertia added to a rigid-body on top of its attached colliders’ contributions.
- The status of a body, governing the way it is affected by external forces.
Functions§
- Initializes and generate the velocity constraints applicable to the multibody links attached to this multibody_joint.
- Initializes and generate the velocity constraints applicable to the multibody links attached to this multibody_joint.
Type Aliases§
- Body
Status Deprecated The type of a body, governing the way it is affected by external forces.