pub struct SoftMeshCellBinding {
pub cell: u32,
pub weights: [f32; 4],
}Expand description
Where a skinned collision-mesh vertex rides: the cell holding it, and its barycentric coordinates in that cell. The coordinates are not clamped, so a vertex the cells do not cover is bound to the closest one through an extrapolation and follows it.
Fields§
§cell: u32The cell holding the vertex.
weights: [f32; 4]Barycentric coordinates of the vertex in that cell, summing to one.
Trait Implementations§
Source§impl Clone for SoftMeshCellBinding
impl Clone for SoftMeshCellBinding
Source§fn clone(&self) -> SoftMeshCellBinding
fn clone(&self) -> SoftMeshCellBinding
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for SoftMeshCellBinding
Source§impl Debug for SoftMeshCellBinding
impl Debug for SoftMeshCellBinding
Source§impl PartialEq for SoftMeshCellBinding
impl PartialEq for SoftMeshCellBinding
impl StructuralPartialEq for SoftMeshCellBinding
Auto Trait Implementations§
impl Freeze for SoftMeshCellBinding
impl RefUnwindSafe for SoftMeshCellBinding
impl Send for SoftMeshCellBinding
impl Sync for SoftMeshCellBinding
impl Unpin for SoftMeshCellBinding
impl UnsafeUnpin for SoftMeshCellBinding
impl UnwindSafe for SoftMeshCellBinding
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