Struct wgpu::ComputePipeline

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pub struct ComputePipeline { /* private fields */ }
Expand description

Handle to a compute pipeline.

A ComputePipeline object represents a compute pipeline and its single shader stage. It can be created with Device::create_compute_pipeline.

Corresponds to WebGPU GPUComputePipeline.

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impl ComputePipeline

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pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout

Get an object representing the bind group layout at a given index.

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impl ComputePipeline

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pub fn global_id(&self) -> Id<Self>

Returns a globally-unique identifier for this ComputePipeline.

Calling this method multiple times on the same object will always return the same value. The returned value is guaranteed to be different for all resources created from the same Instance.

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impl Debug for ComputePipeline

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for ComputePipeline

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where U: Into<T>,

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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