pub struct Texture { /* private fields */ }
Expand description
Handle to a texture on the GPU.
It can be created with Device::create_texture
.
Corresponds to WebGPU GPUTexture
.
Implementations§
source§impl Texture
impl Texture
sourcepub unsafe fn as_hal<A: HalApi, F: FnOnce(Option<&A::Texture>) -> R, R>(
&self,
hal_texture_callback: F
) -> R
pub unsafe fn as_hal<A: HalApi, F: FnOnce(Option<&A::Texture>) -> R, R>( &self, hal_texture_callback: F ) -> R
Returns the inner hal Texture using a callback. The hal texture will be None
if the
backend type argument does not match with this wgpu Texture
§Safety
- The raw handle obtained from the hal Texture must not be manually destroyed
sourcepub fn create_view(&self, desc: &TextureViewDescriptor<'_>) -> TextureView
pub fn create_view(&self, desc: &TextureViewDescriptor<'_>) -> TextureView
Creates a view of this texture.
sourcepub fn as_image_copy(&self) -> ImageCopyTexture<'_>
pub fn as_image_copy(&self) -> ImageCopyTexture<'_>
Make an ImageCopyTexture
representing the whole texture.
sourcepub fn size(&self) -> Extent3d
pub fn size(&self) -> Extent3d
Returns the size of this Texture
.
This is always equal to the size
that was specified when creating the texture.
sourcepub fn width(&self) -> u32
pub fn width(&self) -> u32
Returns the width of this Texture
.
This is always equal to the size.width
that was specified when creating the texture.
sourcepub fn height(&self) -> u32
pub fn height(&self) -> u32
Returns the height of this Texture
.
This is always equal to the size.height
that was specified when creating the texture.
sourcepub fn depth_or_array_layers(&self) -> u32
pub fn depth_or_array_layers(&self) -> u32
Returns the depth or layer count of this Texture
.
This is always equal to the size.depth_or_array_layers
that was specified when creating the texture.
sourcepub fn mip_level_count(&self) -> u32
pub fn mip_level_count(&self) -> u32
Returns the mip_level_count of this Texture
.
This is always equal to the mip_level_count
that was specified when creating the texture.
sourcepub fn sample_count(&self) -> u32
pub fn sample_count(&self) -> u32
Returns the sample_count of this Texture
.
This is always equal to the sample_count
that was specified when creating the texture.
sourcepub fn dimension(&self) -> TextureDimension
pub fn dimension(&self) -> TextureDimension
Returns the dimension of this Texture
.
This is always equal to the dimension
that was specified when creating the texture.
sourcepub fn format(&self) -> TextureFormat
pub fn format(&self) -> TextureFormat
Returns the format of this Texture
.
This is always equal to the format
that was specified when creating the texture.
sourcepub fn usage(&self) -> TextureUsages
pub fn usage(&self) -> TextureUsages
Returns the allowed usages of this Texture
.
This is always equal to the usage
that was specified when creating the texture.