Struct bevy_yoleck::prelude::YoleckEdit

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pub struct YoleckEdit<'w, 's, Q: 'static + QueryData, F: 'static + QueryFilter = ()> { /* private fields */ }
Expand description

Wrapper for writing queries in edit systems.

To future-proof for the multi-entity editing feature, use this instead of regular queries with With<YoleckEditMarker>.

The methods of YoleckEdit that have the same name as methods of a regular Bevy Query delegate to them, but if there are edited entities that do not fit the query they will act as if they found no match.

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impl<'w, 's, Q: 'static + QueryData, F: 'static + QueryFilter> YoleckEdit<'w, 's, Q, F>

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pub fn get_single( &self ) -> Result<<<Q as QueryData>::ReadOnly as WorldQuery>::Item<'_>, QuerySingleError>

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pub fn get_single_mut( &mut self ) -> Result<<Q as WorldQuery>::Item<'_>, QuerySingleError>

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pub fn is_empty(&self) -> bool

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pub fn has_nonmatching(&self) -> bool

Check if some non-matching entities are selected for editing.

Use this, together with is_empty for systems that can edit multiple entities but want to not show their UI when some irrelevant entities are selected as well.

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pub fn iter_matching( &mut self ) -> QueryIter<'_, '_, <Q as QueryData>::ReadOnly, (With<YoleckEditMarker>, F)>

Iterate over all the matching entities, even if some selected entities do not match.

If both matching and non-matching entities are selected, this will iterate over the matching entities only. If it is not desired to iterate at all in such cases, check has_nonmatching must be checked manually.

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pub fn iter_matching_mut( &mut self ) -> QueryIter<'_, '_, Q, (With<YoleckEditMarker>, F)>

Iterate mutably over all the matching entities, even if some selected entities do not match.

If both matching and non-matching entities are selected, this will iterate over the matching entities only. If it is not desired to iterate at all in such cases, check has_nonmatching must be checked manually.

Trait Implementations§

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impl<Q: 'static + QueryData, F: 'static + QueryFilter> SystemParam for YoleckEdit<'_, '_, Q, F>

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type State = FetchState<Q, F>

Used to store data which persists across invocations of a system.
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type Item<'w, 's> = YoleckEdit<'w, 's, Q, F>

The item type returned when constructing this system param. The value of this associated type should be Self, instantiated with new lifetimes. Read more
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fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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unsafe fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta )

For the specified Archetype, registers the components accessed by this SystemParam (if applicable).a Read more
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fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)

Applies any deferred mutations stored in this SystemParam’s state. This is used to apply Commands during apply_deferred.
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fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_> )

Queues any deferred mutations to be applied at the next apply_deferred.
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unsafe fn get_param<'w, 's>( state: &'s mut Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick ) -> Self::Item<'w, 's>

Creates a parameter to be passed into a SystemParamFunction. Read more
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impl<'w, 's, Q: 'static + QueryData, F: 'static + QueryFilter> ReadOnlySystemParam for YoleckEdit<'w, 's, Q, F>

Auto Trait Implementations§

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impl<'w, 's, Q, F> Freeze for YoleckEdit<'w, 's, Q, F>

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impl<'w, 's, Q, F = ()> !RefUnwindSafe for YoleckEdit<'w, 's, Q, F>

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impl<'w, 's, Q, F> Send for YoleckEdit<'w, 's, Q, F>

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impl<'w, 's, Q, F> Sync for YoleckEdit<'w, 's, Q, F>

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impl<'w, 's, Q, F> Unpin for YoleckEdit<'w, 's, Q, F>

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impl<'w, 's, Q, F = ()> !UnwindSafe for YoleckEdit<'w, 's, Q, F>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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