pub struct YoleckBelongsToLevel {
pub level: Entity,
}
Expand description
A marker for entities that belongs to the Yoleck level and should be despawned with it.
Yoleck already adds this automatically to entities created from the editor. The game itself should add this to entities created during gameplay, like bullets or spawned enemeis, so that they’ll be despawned when a playtest is finished or restarted.
When removing a YoleckKeepLevel
from entity (or removing the entire entity), Yoleck will
automatically despawn all the entities that have this component and point to that level.
There is no need to add this to child entities of entities that already has this marker, because Bevy will already despawn them when despawning their parent.
Fields§
§level: Entity
The entity which was used with YoleckLoadLevel
to
load the level that this entity belongs to.
Trait Implementations§
Source§impl Clone for YoleckBelongsToLevel
impl Clone for YoleckBelongsToLevel
Source§fn clone(&self) -> YoleckBelongsToLevel
fn clone(&self) -> YoleckBelongsToLevel
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Component for YoleckBelongsToLevel
impl Component for YoleckBelongsToLevel
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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
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Read moreAuto Trait Implementations§
impl Freeze for YoleckBelongsToLevel
impl RefUnwindSafe for YoleckBelongsToLevel
impl Send for YoleckBelongsToLevel
impl Sync for YoleckBelongsToLevel
impl Unpin for YoleckBelongsToLevel
impl UnwindSafe for YoleckBelongsToLevel
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