Struct bevy_yoleck::vpeol::VpeolCameraState
source · pub struct VpeolCameraState {
pub cursor_ray: Option<Ray3d>,
pub entity_under_cursor: Option<(Entity, VpeolCursorPointing)>,
pub entities_of_interest: HashMap<Entity, Option<VpeolCursorPointing>>,
pub clicks_on_objects_state: VpeolClicksOnObjectsState,
}
Expand description
Data passed between Vpeol abstraction and backends.
Fields§
§cursor_ray: Option<Ray3d>
Where this camera considers the cursor to be in the world.
entity_under_cursor: Option<(Entity, VpeolCursorPointing)>
The topmost entity being pointed by the cursor.
entities_of_interest: HashMap<Entity, Option<VpeolCursorPointing>>
Entities that may or may not be topmost, but the editor needs to know whether or not they are pointed at.
clicks_on_objects_state: VpeolClicksOnObjectsState
The mouse selection state.
Implementations§
source§impl VpeolCameraState
impl VpeolCameraState
sourcepub fn consider(
&mut self,
entity: Entity,
z_depth_screen_coords: f32,
cursor_position_world_coords: impl FnOnce() -> Vec3
)
pub fn consider( &mut self, entity: Entity, z_depth_screen_coords: f32, cursor_position_world_coords: impl FnOnce() -> Vec3 )
Tell Vpeol the the user is pointing at an entity.
This function may ignore the input if the entity is covered by another entity and is not an entity of interest.
pub fn pointing_at_entity(&self, entity: Entity) -> Option<&VpeolCursorPointing>
Trait Implementations§
source§impl Component for VpeolCameraState
impl Component for VpeolCameraState
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.source§impl Debug for VpeolCameraState
impl Debug for VpeolCameraState
source§impl Default for VpeolCameraState
impl Default for VpeolCameraState
source§fn default() -> VpeolCameraState
fn default() -> VpeolCameraState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for VpeolCameraState
impl RefUnwindSafe for VpeolCameraState
impl Send for VpeolCameraState
impl Sync for VpeolCameraState
impl Unpin for VpeolCameraState
impl UnwindSafe for VpeolCameraState
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source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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fn borrow_mut(&mut self) -> &mut T
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source§impl<C> Bundle for Cwhere
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components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
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source§impl<T> FromWorld for Twhere
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