Vpeol3dCameraControl

Struct Vpeol3dCameraControl 

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pub struct Vpeol3dCameraControl {
    pub mode: Vpeol3dCameraMode,
    pub plane: InfinitePlane3d,
    pub allow_rotation_while_maintaining_up: Option<Dir3>,
    pub proximity_per_scroll_line: f32,
    pub proximity_per_scroll_pixel: f32,
    pub wasd_movement_speed: f32,
    pub mouse_sensitivity: f32,
}
Expand description

Move and rotate a camera entity with the mouse while inside the editor.

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§mode: Vpeol3dCameraMode

Camera mode identifier for type-safe mode comparisons.

Use this to identify which camera mode is active in custom camera systems.

§plane: InfinitePlane3d

Defines the plane normal for mouse wheel zoom movement.

§allow_rotation_while_maintaining_up: Option<Dir3>

If Some, enable mouse rotation. The up direction of the camera will be the specific direction.

It is a good idea to match this to Vpeol3dPluginForEditor::drag_plane.

§proximity_per_scroll_line: f32

How much to change the proximity to the plane when receiving scroll event in MouseScrollUnit::Line units.

§proximity_per_scroll_pixel: f32

How much to change the proximity to the plane when receiving scroll event in MouseScrollUnit::Pixel units.

§wasd_movement_speed: f32

Movement speed for WASD controls (units per second).

§mouse_sensitivity: f32

Mouse sensitivity for camera rotation.

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impl Vpeol3dCameraControl

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pub fn fps() -> Self

Preset for FPS-style camera control with full rotation freedom.

This mode allows complete free-look rotation with mouse and WASD movement.

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pub fn sidescroller() -> Self

Preset for sidescroller games, where the the game world is on the XY plane.

With this preset, the camera stays fixed looking at the scene from the side.

This combines well with Vpeol3dPluginForEditor::sidescroller.

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pub fn topdown() -> Self

Preset for games where the the game world is mainly on the XZ plane (though there can still be verticality)

This combines well with Vpeol3dPluginForEditor::topdown.

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impl Clone for Vpeol3dCameraControl

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fn clone(&self) -> Vpeol3dCameraControl

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Vpeol3dCameraControl
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have [Component<Mutability = Mutable>], while immutable components will instead have [Component<Mutability = Immutable>]. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>

Returns [ComponentRelationshipAccessor] required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add [ComponentHook] for this [Component] if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert [ComponentHook] for this [Component] if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace [ComponentHook] for this [Component] if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove [ComponentHook] for this [Component] if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn [ComponentHook] for this [Component] if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given [EntityMapper]. This is used to remap entities in contexts like scenes and entity cloning. When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read more
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impl FromReflect for Vpeol3dCameraControl

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Vpeol3dCameraControl

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fn get_type_registration() -> TypeRegistration

Returns the default [TypeRegistration] for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialReflect for Vpeol3dCameraControl

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the [TypeInfo] of the type represented by this value. Read more
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Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for Vpeol3dCameraControl

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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut dyn Any

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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

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Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for Vpeol3dCameraControl

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fn field(&self, name: &str) -> Option<&dyn PartialReflect>

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Creates a new [DynamicStruct] from this struct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if [TypeInfo] is not available.
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impl TypePath for Vpeol3dCameraControl

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Returns the fully qualified path of the underlying type. Read more
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Returns a short, pretty-print enabled path to the type. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Vpeol3dCameraControl

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<C> DynamicBundle for C
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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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