Struct Vpeol3dCameraControl

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pub struct Vpeol3dCameraControl {
    pub plane_origin: Vec3,
    pub plane: InfinitePlane3d,
    pub allow_rotation_while_maintaining_up: Option<Dir3>,
    pub proximity_per_scroll_line: f32,
    pub proximity_per_scroll_pixel: f32,
}
Expand description

Move and rotate a camera entity with the mouse while inisde the editor.

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§plane_origin: Vec3

Panning is done by dragging a plane with this as its origin.

§plane: InfinitePlane3d

Panning is done by dragging along this plane.

§allow_rotation_while_maintaining_up: Option<Dir3>

Is Some, enable mouse rotation. The up direction of the camera will be the specific direction.

It is a good idea to match this to Vpeol3dPluginForEditor::drag_plane.

§proximity_per_scroll_line: f32

How much to change the proximity to the plane when receiving scroll event in MouseScrollUnit::Line units.

§proximity_per_scroll_pixel: f32

How much to change the proximity to the plane when receiving scroll event in MouseScrollUnit::Pixel units.

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impl Vpeol3dCameraControl

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pub fn sidescroller() -> Self

Preset for sidescroller games, where the the game world is on the XY plane.

With this preset, the camera rotation is disabled.

This combines well with Vpeol3dPluginForEditor::sidescroller.

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pub fn topdown() -> Self

Preset for games where the the game world is mainly on the XZ plane (though there can still be verticality)

This combines well with Vpeol3dPluginForEditor::topdown.

Trait Implementations§

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impl Component for Vpeol3dCameraControl
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have [Component<Mutability = Mutable>], while immutable components will instead have [Component<Mutability = Immutable>]. Read more
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fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )

Registers required components.
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn register_component_hooks(hooks: &mut ComponentHooks)

👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g., Component::on_add, etc.)
Called when registering this component, allowing mutable access to its [ComponentHooks].
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fn on_add() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>

Gets the on_add [ComponentHook] for this [Component] if one is defined.
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fn on_insert() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>

Gets the on_insert [ComponentHook] for this [Component] if one is defined.
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fn on_replace() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>

Gets the on_replace [ComponentHook] for this [Component] if one is defined.
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fn on_remove() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>

Gets the on_remove [ComponentHook] for this [Component] if one is defined.
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fn on_despawn() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>

Gets the on_despawn [ComponentHook] for this [Component] if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given [EntityMapper]. This is used to remap entities in contexts like scenes and entity cloning. When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read more
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impl FromReflect for Vpeol3dCameraControl
where Vpeol3dCameraControl: Any + Send + Sync, Vec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InfinitePlane3d: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Dir3>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Vpeol3dCameraControl
where Vpeol3dCameraControl: Any + Send + Sync, Vec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InfinitePlane3d: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Dir3>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default [TypeRegistration] for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialReflect for Vpeol3dCameraControl
where Vpeol3dCameraControl: Any + Send + Sync, Vec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InfinitePlane3d: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Dir3>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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Returns the [TypeInfo] of the type represented by this value. Read more
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impl Reflect for Vpeol3dCameraControl
where Vpeol3dCameraControl: Any + Send + Sync, Vec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InfinitePlane3d: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Dir3>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for Vpeol3dCameraControl
where Vpeol3dCameraControl: Any + Send + Sync, Vec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InfinitePlane3d: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Dir3>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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👎Deprecated since 0.16.0: use to_dynamic_struct instead
Clones the struct into a [DynamicStruct].
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if [TypeInfo] is not available.
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impl TypePath for Vpeol3dCameraControl

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impl Typed for Vpeol3dCameraControl
where Vpeol3dCameraControl: Any + Send + Sync, Vec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection, InfinitePlane3d: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Dir3>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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