pub struct Vpeol3dPluginForEditor {
pub drag_plane: InfinitePlane3d,
}Expand description
Add the systems required for 3D editing.
- 3D camera control (for cameras with
Vpeol3dCameraControl) - Entity selection.
- Entity dragging.
- Connecting nested entities.
Fields§
§drag_plane: InfinitePlane3dThe plane to configure the global VpeolDragPlane resource with.
Indiviual entities can override this with their own VpeolDragPlane component.
It is a good idea to match this to Vpeol3dCameraControl::plane.
Implementations§
Source§impl Vpeol3dPluginForEditor
impl Vpeol3dPluginForEditor
Sourcepub fn sidescroller() -> Self
pub fn sidescroller() -> Self
For sidescroller games - drag entities along the XY plane.
Indiviual entities can override this with a VpeolDragPlane component.
This combines well with Vpeol3dCameraControl::sidescroller.
Sourcepub fn topdown() -> Self
pub fn topdown() -> Self
For games that are not sidescrollers - drag entities along the XZ plane.
Indiviual entities can override this with a VpeolDragPlane component.
This combines well with Vpeol3dCameraControl::topdown.
Trait Implementations§
Source§impl Plugin for Vpeol3dPluginForEditor
impl Plugin for Vpeol3dPluginForEditor
§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
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finish should be called.§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the [
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be useful for plugins that depends on another plugin asynchronous setup, like the renderer.§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
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Auto Trait Implementations§
impl Freeze for Vpeol3dPluginForEditor
impl RefUnwindSafe for Vpeol3dPluginForEditor
impl Send for Vpeol3dPluginForEditor
impl Sync for Vpeol3dPluginForEditor
impl Unpin for Vpeol3dPluginForEditor
impl UnsafeUnpin for Vpeol3dPluginForEditor
impl UnwindSafe for Vpeol3dPluginForEditor
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