pub struct YoleckCameraChoices {
pub choices: Vec<YoleckCameraChoice>,
}Expand description
Resource that defines available camera modes in the editor.
This allows users to customize which camera modes are available and add custom modes.
§Example
app.insert_resource(
YoleckCameraChoices::default()
.choice_with_transform(
"Isometric",
{
let mut control = Vpeol3dCameraControl::fps();
control.mode = Vpeol3dCameraMode::Custom(2);
control.allow_rotation_while_maintaining_up = None;
control
},
Vec3::new(10.0, 10.0, 10.0),
Vec3::ZERO,
Vec3::Y,
)
);Fields§
§choices: Vec<YoleckCameraChoice>Implementations§
Source§impl YoleckCameraChoices
impl YoleckCameraChoices
pub fn new() -> Self
Sourcepub fn choice(
self,
name: impl Into<String>,
control: Vpeol3dCameraControl,
) -> Self
pub fn choice( self, name: impl Into<String>, control: Vpeol3dCameraControl, ) -> Self
Add a camera mode choice without initial transform.
The camera will keep its current position when switching to this mode.
Sourcepub fn choice_with_transform(
self,
name: impl Into<String>,
control: Vpeol3dCameraControl,
position: Vec3,
look_at: Vec3,
up: Vec3,
) -> Self
pub fn choice_with_transform( self, name: impl Into<String>, control: Vpeol3dCameraControl, position: Vec3, look_at: Vec3, up: Vec3, ) -> Self
Add a camera mode choice with initial transform.
When switching to this mode, the camera will be repositioned according to
the provided position, look_at, and up parameters.
Trait Implementations§
Source§impl Default for YoleckCameraChoices
impl Default for YoleckCameraChoices
impl Resource for YoleckCameraChoices
Auto Trait Implementations§
impl Freeze for YoleckCameraChoices
impl RefUnwindSafe for YoleckCameraChoices
impl Send for YoleckCameraChoices
impl Sync for YoleckCameraChoices
impl Unpin for YoleckCameraChoices
impl UnwindSafe for YoleckCameraChoices
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