pub struct CollisionStarted(pub Entity, pub Entity);
Expand description
A buffered collision event that is sent when two colliders start touching.
The event is only sent if one of the entities has the CollisionEventsEnabled
component.
Unlike OnCollisionStart
, this event is not triggered for observers.
Instead, you must use an EventReader
to read the event in a system.
This makes it good for efficiently processing large numbers of collision events
between pairs of entities.
§Example
use avian2d::prelude::*;
use bevy::prelude::*;
fn print_started_collisions(mut collision_event_reader: EventReader<CollisionStarted>) {
for CollisionStarted(entity1, entity2) in collision_event_reader.read() {
println!("{entity1} and {entity2} started colliding");
}
}
§Scheduling
The CollisionStarted
event is sent in the NarrowPhaseSet::Update
system set,
but can be read at any time.
Tuple Fields§
§0: Entity
§1: Entity
Trait Implementations§
Source§impl Clone for CollisionStarted
impl Clone for CollisionStarted
Source§fn clone(&self) -> CollisionStarted
fn clone(&self) -> CollisionStarted
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CollisionStarted
impl Debug for CollisionStarted
Source§impl Event for CollisionStarted
impl Event for CollisionStarted
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate
.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
Source§fn register_component_id(world: &mut World) -> ComponentId
fn register_component_id(world: &mut World) -> ComponentId
Generates the
ComponentId
for this event type. Read moreSource§fn component_id(world: &World) -> Option<ComponentId>
fn component_id(world: &World) -> Option<ComponentId>
Fetches the
ComponentId
for this event type,
if it has already been generated. Read moreSource§impl PartialEq for CollisionStarted
impl PartialEq for CollisionStarted
impl Copy for CollisionStarted
impl StructuralPartialEq for CollisionStarted
Auto Trait Implementations§
impl Freeze for CollisionStarted
impl RefUnwindSafe for CollisionStarted
impl Send for CollisionStarted
impl Sync for CollisionStarted
impl Unpin for CollisionStarted
impl UnwindSafe for CollisionStarted
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